In this update3
Full notes
Full Daimyo Reign update
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What changed
- Gameplay
- UI and audio
- Events
Daimyo Reign changes
There were a lot of new players this past week submitting feedback, after uploading the current trailer to YouTube , which has been great! thank you!
While I was not able to get to everything yet, I did address some of the larger frustrations.
Note: Since the game is participating in Steam Next Fest tomorrow, I am publishing the new updates exclusively to the Demo Build and removing the Playtest Build.
Rebellion System
This system was causing frustration from the AI aggressively spamming unrest. I have adjusted things to make the mechanic slower and more manageable. Since this changes a lot based on playstyles, let me know how these changes feel in your playthrough.
adjusted the AI decision weights to spread unrest so it does it less frantically
added a global "reduce unrest" button which auto selects the territory with the highest unrest for the action
factions will reduce their own unrest more or less based on their personality trait
reduced the scalar for faction rebellion risk, this should lead to lower values and subsequently less frequent rebellions
shifted up the levels at which faction rebellion risk countdown is sped up (halved, thirded), this should lead to less frequent rebellions
Auto Redirection
This system was causing frustration because the "one army per territory" rule forces armies to wander off constantly looking for empty territory or retreat entirely if they arrive before a battle begins.
armies will move slower if they are auto 'redirected' so they are easier to catch if you want to send them elsewhere
instead of auto redirecting right away, armies will go into waiting mode for 5 days when arriving to a territory before trying to garrison again or leave
added a "waiting" army state when armies are waiting to be auto redirected
units and the army flag will move slower when in waiting mode so they don't crowd into the center of the territory
territories will alert armies who are redirecting or 'waiting' to help defend (this does not affect armies passing through but they can still get pulled in through coming in contact with an enemy)
added bounce effect to army flags when armies are selected
More Hotkeys
added zooming in and out keyboard controls, defaulted to [r] and [f]
These changes should help make building and recruiting a little nicer since you wont have to manually click every territory
added 'Next' and 'Prev' keyboard controls, defaulted to [e] and [q], which works for faction selection and territory selection within a faction
added buttons on the TerritorySelectionUI for navigating to 'next territory' and 'previous territory' for a factions territory you selected
Source
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