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Steam News3 June 20261mo ago

Regular Update 2026.06.02

Hey everyone, adding more map with this fresh new update More Factions and Territory!

Full notes

Full Daimyo Reign update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, adding more map with this fresh new update

What changed

5 fixes10 additions6 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
addedHey everyone, adding more map with this fresh new update
addedMore Factions and Territory!Obviously, if you have played the playtest demo, you know I went with the second option, however in the back of my head there is always, "is this enough of the map to play with?". I was slowly leaning towards adding more factions and territory and, after getting some feedback requesting more, decided to do it.
addedMore Factions and Territory!The map is increased by 66% for a total of 20 territories, adding Shikoku and the lower tip of Honshu with 3 more factions: Mori, Kono, and Chosakobe.
addedMore Factions and Territory!The Mori has a new faction effect, the ' Build Specialty ', which reduces cost and build time for building by 25%
addedGameplayTemples are now degraded when a rebel army spawns. This adds some baseline loss, but also opportunity, for failing to suppress rebels. You lose the invested money and passive suppression but gain the bonus suppression from building again.
changedGameplayFactions will spend excess money (scaled with size) on unrest actions (so there are not smaller factions with seemingly all the money they could need and not utilizing it).

More Factions and Territory!

When planning out what to demo there were two ways I considered going,

  1. release the full game and time lock the player to something like 20 mins or 360 days. I did not really love this solution because it does not scale well with the experimental nature of strategy games.

  2. lock parts of the game off and just let the player explore a section. This seemed better because it gives the player the freedom to play and experiment as much as they want.

Obviously, if you have played the playtest demo, you know I went with the second option, however in the back of my head there is always, "is this enough of the map to play with?". I was slowly leaning towards adding more factions and territory and, after getting some feedback requesting more, decided to do it.

  • The map is increased by 66% for a total of 20 territories, adding Shikoku and the lower tip of Honshu with 3 more factions: Mori, Kono, and Chosakobe.

  • The Mori has a new faction effect, the 'Build Specialty', which reduces cost and build time for building by 25%

  • The Kono and Chosakobe have the 'Archer Specialty' faction effect (the same as the Otomo already)

Gameplay

  • Temples are now degraded when a rebel army spawns. This adds some baseline loss, but also opportunity, for failing to suppress rebels. You lose the invested money and passive suppression but gain the bonus suppression from building again.

  • Factions will spend excess money (scaled with size) on unrest actions (so there are not smaller factions with seemingly all the money they could need and not utilizing it).

  • Fixed a bug where factions would target themselves for spreading unrest...

Selection Controls

  • Fixed bug with the Drag-Select box using the wrong scale if the game was not in 16:9 aspect

  • Cancel selected army movement with [Backspace]

  • Toggle selection on/off when holding [Ctrl] (note: to single click select an army you have to select its flag)

  • Add to selection when holding [Shift]

UI

  • added text for upkeep equation to the total territories and total armies tooltips

  • added a blinking warning on faction gold if income is negative

  • stopped tooltips from being too wide when text wrapped to the next line

  • fixed faction gold in the faction list UI not updating every day

  • fixed irregular line spacing with some languages

  • updated some incorrect translations for building types

  • added audio for starting and ending an alliance

Tutorial

  • Fixed the tutorial panel overlapping with the player faction UI

  • Adjusted the tutorial text and added helpful notes

  • Made sure the different languages fit in the panel

  • added an alliance forming step at the end of the tutorial

👋

Source

Steam News / 3 June 2026

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