In this update6
Full notes
Full Daimyo Reign update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Daimyo Reign changes
Thank you to everyone who has been playtesting and giving feedback so far! It helps to know which tasks need to be prioritized.
This batch of updates focuses on making the font more consistent, the UI more readable, and AI behavior better balanced.
The next things I'm thinking of adding are multi-selection for armies and a simple diplomacy/bribe mechanic, so stay tuned for that!
- Map -
Sagara starts the game controlling Higo instead of Shimazu
Siege indicator lines are thinner so the defenders faction color is more prominent
Removed an effect where territory names would be red when a rebel army was spawned
Stopped rebel army units visually spawning behind smoke so they are easier to see
- AI -
Reduced the amount of money the AI puts towards unrest by actively reducing its desire when its broke
Made it so armies might try to fight more risky battles
Added a hidden "faction aggression" that builds linearly over time and is capped at different levels by faction personality
The AI will consider surrounding enemy army types when recruiting an army
Gave the AI an "emergency recruit" so they have a chance to create a defending army before a siege if they have money to do so (Factions with Defensive personality will always try to do this)
Added logic so the AI does not constantly try to move its armies into a territory it has under siege
- Unrest -
Increased conquest unrest from 10 to 15
Added back building degradation when a territory is captured by any army instead of just a rebel army
- UI -
Reformatted the Player and AI rebellion notices with different font and layouts
Made most things use the same font
Reformatted the tooltip hierarchy with spacing and color
Made speed buttons turn red as a visual indicator when the game is paused
- Audio -
Added a lowpass filter on the music as an audible indicator when the game is paused
fixed bug where game music still played on the main menu after ending a campaign
- Bug Fixes -
fixed bug where the faction bonus siege time was not getting removed from a territory in some cases
fixed bug where armies could select a non-walkable territory in a rare fallback case
fixed bugs resetting the game state and faction selection UI after ending a campaign and starting another
WOW you made it to the end 😮 .... what are you waiting for, go check out the the playtest 🙂
Source
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