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Steam News28 May 20263mo ago

May Dev Blog is LIVE

Update 0.9.0 & Hotfix 0.9.01 are now out the door. So what is next? This month we want to take a moment to and give you some insight into the team, go over an update of the roadmap, and even a sneak peek into something

In this update2

Full notes

Full Dagger Directive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Events
fixedUpdate 0.9.0 & Hotfix 0.9.01 are now out the door. So what is next? This month we want to take a moment to and give you some insight into the team, go over an update of the roadmap, and even a sneak peek into something brand new. We are very excited about what’s upcoming.
fixedWe want to start out by thanking everyone again for their quick feedback and bug reports after the launch of 0.9.0. It enabled up to quickly dive into the issues and get a hotfix out that resolved most of the issues. We are also happy to hear from the players that are now able to join in the fights using their controllers or mobile steam devices. We also hope you are taking time to try out the custom maps and missions.
changedThe TeamDagger Directive was created by a Marine Corps veteran, inspired by the tactical shooters that shaped his early gaming years, especially Delta Force. He wanted to build something that’s slower paced, and allow more open gameplay to encourage experimenting with weapons, gear, and strategy. His passion hasn’t slowed; he continues to evolve the game as it moves toward its 1.0 release and prepares to leave Early Access.
changedThe TeamAlong the way, a small team has joined him. When the game first entered Early Access, another veteran stepped in to help shape its early development. Today, fewer than ten developers collaborate closely to support and grow the experience. Many come from other FPS projects, and they channel that expertise, along with your feedback, into making Dagger Directive the best version of itself.
changedRoadmap UpdatesIf you have been following the game for a while, you have likely seen our road map graphic. After several updates and many of the roadmap goals achieved, this is currently where we are.
changedRoadmap UpdatesKeep an eye on our socials for upcoming info drops, community events, and deeper feature spotlights as we continue building toward launch. Big things are on the horizon.

Dagger Directive changes

fixedUpdate 0.9.0 & Hotfix 0.9.01 are now out the door. So what is next? This month we want to take a moment to and give you some insight into the team, go over an update of the roadmap, and even a sneak peek into something brand new. We are very excited about what’s upcoming.
fixedWe want to start out by thanking everyone again for their quick feedback and bug reports after the launch of 0.9.0. It enabled up to quickly dive into the issues and get a hotfix out that resolved most of the issues. We are also happy to hear from the players that are now able to join in the fights using their controllers or mobile steam devices. We also hope you are taking time to try out the custom maps and missions.
changedDagger Directive was created by a Marine Corps veteran, inspired by the tactical shooters that shaped his early gaming years, especially Delta Force. He wanted to build something that’s slower paced, and allow more open gameplay to encourage experimenting with weapons, gear, and strategy. His passion hasn’t slowed; he continues to evolve the game as it moves toward its 1.0 release and prepares to leave Early Access.
changedAlong the way, a small team has joined him. When the game first entered Early Access, another veteran stepped in to help shape its early development. Today, fewer than ten developers collaborate closely to support and grow the experience. Many come from other FPS projects, and they channel that expertise, along with your feedback, into making Dagger Directive the best version of itself.
changedIf you have been following the game for a while, you have likely seen our road map graphic. After several updates and many of the roadmap goals achieved, this is currently where we are.

Update 0.9.0 & Hotfix 0.9.01 are now out the door. So what is next? This month we want to take a moment to and give you some insight into the team, go over an update of the roadmap, and even a sneak peek into something brand new. We are very excited about what’s upcoming.

We want to start out by thanking everyone again for their quick feedback and bug reports after the launch of 0.9.0. It enabled up to quickly dive into the issues and get a hotfix out that resolved most of the issues. We are also happy to hear from the players that are now able to join in the fights using their controllers or mobile steam devices. We also hope you are taking time to try out the custom maps and missions.

We want players to feel comfortable providing feedback good and frustrating. Send bug reports and tell us stories about an exhilarating moment you had while out on a mission. As an indie team we have the ability to really listen and incorporate what the players want into the games design. This openness is something that has been built into the project from day one.

The Team

Dagger Directive was created by a Marine Corps veteran, inspired by the tactical shooters that shaped his early gaming years, especially Delta Force. He wanted to build something that’s slower paced, and allow more open gameplay to encourage experimenting with weapons, gear, and strategy. His passion hasn’t slowed; he continues to evolve the game as it moves toward its 1.0 release and prepares to leave Early Access.

Along the way, a small team has joined him. When the game first entered Early Access, another veteran stepped in to help shape its early development. Today, fewer than ten developers collaborate closely to support and grow the experience. Many come from other FPS projects, and they channel that expertise, along with your feedback, into making Dagger Directive the best version of itself.

Roadmap Updates

If you have been following the game for a while, you have likely seen our road map graphic. After several updates and many of the roadmap goals achieved, this is currently where we are.

This past year has been huge for the project and and the next phase is our most ambitious yet. Our sights are now set on Update 1.0 and officially stepping out of Early Access. With that milestone comes one of our biggest additions yet: the Global Ops Expansion, launching alongside 1.0.

There’s a massive amount of work ahead, and that work starts now. But before we dive back into the trenches, we want to leave you with a small glimpse of what’s coming next.

Keep an eye on our socials for upcoming info drops, community events, and deeper feature spotlights as we continue building toward launch. Big things are on the horizon.

Keep your head on a swivel.

Source

Steam News / 28 May 2026

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