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Steam News27 May 20263mo ago

Hotfix 0.9.01 Live - AI Updates, Resolved Controller Mapping issues, & Bug Fixes

Our last update 0.9.0 introduced some really cool features, however, it also introduced some bugs as well. We took each bug report and piece of feedback seriously and quickly got to work on fixing the issues.

In this update7

Full notes

Full Dagger Directive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes5 additions7 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Maps
  • Server
addedOur last update 0.9.0 introduced some really cool features, however, it also introduced some bugs as well. We took each bug report and piece of feedback seriously and quickly got to work on fixing the issues. We identified three major points of feedback and made adjustments.
addedAI UpdatesSome players seemed to like the previous AI interactions, while others were thrilled with how the new AI behaviors worked. After some design discussions, we decided to include both. This means that there are now three different difficulty setting for missions.
changedAI UpdatesNormal - Previously “Hard” AI Behavior after the launch of 0.9.0
fixedKey Binding & Controller FixesWe had several reports right after launch about issues with changing their key bindings and some default mouse wheel settings not working. We have fixed those issues in addition to several other bugs related to Controller mapping. Some new features to point out:
changedKey Binding & Controller FixesFunctions that cannot be changed/remapped the text will display Gray in the UI
fixedKey Binding & Controller FixesMouse Wheel Functions for Zoom are working correctly again

Dagger Directive changes

addedOur last update 0.9.0 introduced some really cool features, however, it also introduced some bugs as well. We took each bug report and piece of feedback seriously and quickly got to work on fixing the issues. We identified three major points of feedback and made adjustments.
addedSome players seemed to like the previous AI interactions, while others were thrilled with how the new AI behaviors worked. After some design discussions, we decided to include both. This means that there are now three different difficulty setting for missions.
changedNormal - Previously “Hard” AI Behavior after the launch of 0.9.0
fixedWe had several reports right after launch about issues with changing their key bindings and some default mouse wheel settings not working. We have fixed those issues in addition to several other bugs related to Controller mapping. Some new features to point out:
changedFunctions that cannot be changed/remapped the text will display Gray in the UI

Our last update 0.9.0 introduced some really cool features, however, it also introduced some bugs as well. We took each bug report and piece of feedback seriously and quickly got to work on fixing the issues. We identified three major points of feedback and made adjustments.

AI Updates

Some players seemed to like the previous AI interactions, while others were thrilled with how the new AI behaviors worked. After some design discussions, we decided to include both. This means that there are now three different difficulty setting for missions.

  • Easy - “Normal” AI behavior after the launch of 0.9.0

  • Normal - Previously “Hard” AI Behavior after the launch of 0.9.0

  • Hard - “Hard” AI behavior before the launch of 0.9.0, but with adjustments so it’s slightly harder than before.

We didn’t simply revert the AI completely though. We made sure to kept all the bug fixes for each mode.

Key Binding & Controller Fixes

We had several reports right after launch about issues with changing their key bindings and some default mouse wheel settings not working. We have fixed those issues in addition to several other bugs related to Controller mapping. Some new features to point out:

  • Functions that cannot be changed/remapped the text will display Gray in the UI

  • Mouse Wheel Functions for Zoom are working correctly again

Please Note: You might need to set your control settings back to default (using the default button).

Bug Fixed

We wanted to call out some of the following bug fixes for things people were encountering.

  • Fixed some Networking issues, including networking performance

  • Fixed a Save/Load error that was causing players to load into a black screen

This is not the full list of squished bugs. The full of changes and fixes for this hotfix can be found in the Change Log below.

We care deeply about how you experience the game. That means listening not just when something goes wrong, but also when something feels right. When we only hear negative comments, we risk changing things you actually enjoy, and we never want to lose the parts of the game that matter to you. Hearing what you love helps us protect those strengths as we shape updates and new features.

Change Log

Notes:

  • [AI] Added “Easy” AI that is the normal from the 0.9.00 update. Normal is the Hard AI from the 0.9.00 update. Hard is back to where it was before 0.9.00 but with all the bug fixes and behavior changes so it’s a bit harder than before.

  • [General] Improved networking performance and a few other things.

  • [Input] Altered the input map lock system to help alleviate confusion and getting into a stuck state.

    • * Locked inputs now only exist for mouse and keyboard as it can always be the fallback if a controller is missing a critical input.

    • * Locked inputs can no longer have additional inputs mapped to them.

    • * Look x and y inputs are now hidden on mouse and keyboard as mapping mouse axis is not currently supported.

    • * Added opening the menu and scrolling in the menu to locked inputs.

  • [Networking] Updated Netcode package from 2.7.0 to 2.11.2

Bug Fixes:

  • [Input] Fixed the default input for Zoom out not working correctly. Either Reset mappings to default or rebind the key to fix this issue.

  • [Input] Fixed the Controls menu breaking if a controller was disconnected while it was selected in the menu.

  • [Input] Fixed some controls not mapping to their correct controller.

  • [Input] Fixed the mapping window not displaying the correct action name for some inputs.

  • [Networking] Fixed swapping an attachment show as floating for other players.

  • [Networking] Servers no longer show up in the server browser if the host has not fully spawned into the game yet.

  • [Networking] Fixed minor error on clients when host deselected a custom map.

  • [Networking] Fixed an error in the kick code that leads to getting stuck in a blank screen.

  • [Save/Load] Fixed an error that caused players to get stuck in a black screen when loading from the main menu.

  • [UI] Fixed the onscreen keyboard not opening properly in the Server Browser, Direct Connect, and Create Server menu on the Steam Deck and Big Picture mode.

  • [Workshop] Custom maps briefing audio no longer starts playing if you have the briefing muted.

  • [Workshop] Fixed completion stars on the mission selected for custom maps sometimes displaying too many levels.

Known Issues:

  • [Input] Some tooltips improperly display “Unassigned” for inputs that are mapped or the wrong controller.

  • [Networking] Rare issue when returning to the ship after a mission completes and one player not spawning in and getting stuck on a black screen. We’re working on it!

Source

Steam News / 27 May 2026

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