Dagger Directive
Steam News 27 March 20261mo ago

March Dev Blog

Hey Everyone, We hope you are enjoying the new weapons coming in from the community. Here are some examples of the new items Community members have made: Great work Nvsble & SabinyAK! If you want to get involved in maki…

Update log

Full Dagger Directive update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey Everyone,

Extracted changes

1 fix5 additions6 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Maps
  • Events
  • Server
addedWe hope you are enjoying the new weapons coming in from the community.
addedHere are some examples of the new items Community members have made:
fixedWhat’s NextThe energy rolling out of 0.8.0 didn’t slow us down for a second. The team jumped straight into Hotfix 0.8.01, tightening up UI issues around Custom Weapons and clearing out a handful of bugs players had been bumping into. That patch was just the warm‑up.
addedWhat’s NextWork on 0.9.0 kicked off immediately after, and there’s a ton of exciting content in development. New systems, new toys, new surprises—enough that I officially joined the crew at Arcane Alpacas to help bring all of it to life with you. I’m here to make sure you get clear, timely, player‑first updates on everything happening inside Dagger Directive. Whether it’s patch notes, feature previews, or behind‑the‑scenes insights, I’ve got you covered.
addedUGC MapsThe next update delivers a feature the community has been buzzing about for months. The UGC wave continues, and this time it’s all about Custom Maps. Players will be able to build and submit their own environments and missions, opening the door to entirely new ways to play and experiment inside Dagger Directive. Check out these screenshots of the mission editor and the mission working in the main game.
changedUGC MapsA full step‑by‑step guide—similar to what we released for Custom Weapons—will go live on the website so creators can jump in with confidence. The Discord will be the first place to hear when those resources drop, along with early clarifications, examples, and dev notes.

We hope you are enjoying the new weapons coming in from the community.

Here are some examples of the new items Community members have made:

Great work Nvsble & SabinyAK!

If you want to get involved in making weapons check out the guide here.

What’s Next

The energy rolling out of 0.8.0 didn’t slow us down for a second. The team jumped straight into Hotfix 0.8.01, tightening up UI issues around Custom Weapons and clearing out a handful of bugs players had been bumping into. That patch was just the warm‑up.

Work on 0.9.0 kicked off immediately after, and there’s a ton of exciting content in development. New systems, new toys, new surprises—enough that I officially joined the crew at Arcane Alpacas to help bring all of it to life with you. I’m here to make sure you get clear, timely, player‑first updates on everything happening inside Dagger Directive. Whether it’s patch notes, feature previews, or behind‑the‑scenes insights, I’ve got you covered.

There’s a lot coming, and I can’t wait to share it with you. So let’s get started!

UGC Maps

The next update delivers a feature the community has been buzzing about for months. The UGC wave continues, and this time it’s all about Custom Maps. Players will be able to build and submit their own environments and missions, opening the door to entirely new ways to play and experiment inside Dagger Directive. Check out these screenshots of the mission editor and the mission working in the main game.

A full step‑by‑step guide—similar to what we released for Custom Weapons—will go live on the website so creators can jump in with confidence. The Discord will be the first place to hear when those resources drop, along with early clarifications, examples, and dev notes.

While the guide is being finalized, the UGC channels in Discord are already active. They’re a great place to meet other builders, swap ideas, and start shaping the kinds of missions and environments you want to bring into the game.

Something Completely New

Stepping into the next update means stepping into an entirely different perspective on combat. Free Play Mode flips the script on traditional tactical gameplay. Instead of reacting to enemy waves, you can take command from the other side—deciding when, where, and how to deploy units against other players. It’s a chance to test your strategic instincts in a role you’ve never had before.

This mode also opens the door to completely unpredictable encounters. If you’ve ever wondered how you’d perform when dropped into a random battle with no prep time, Free Play Mode is built for exactly that. Every match becomes a fresh challenge shaped by the host’s decisions and the chaos of the moment.

This mode will give the server host the ability to control the battle and play in a whole new way. We will be dropping more details on this as time goes on.

Community Beta Sessions

Several of the upcoming features are big, experimental, and shaped directly by how they feel in players’ hands. To make sure they land the way they should, we’ll be inviting the community to help us test them. Your feedback will play a major role in tuning these systems so they’re fun, intuitive, and worth the wait.

Community Beta sessions will be announced across our social channels, along with details on how to join and what each test focuses on. Following our socials is the easiest way to stay in the loop and catch every update

Source

Steam News / 27 March 2026

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