Dagger Directive
Steam News 31 January 20263mo ago

Devblog January 2026

Hi Everyone! The SAS update is here! With it comes new weapons, attachments, uniform options, updates to maps, and a list of AI improvements and bug fixes. You can read more about what has changed below. At the bottom y…

Update log

Full Dagger Directive update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes13 additions8 changes0 removals
  • Maps
  • Gameplay
  • Workshop
  • Store
addedThe SAS update is here! With it comes new weapons, attachments, uniform options, updates to maps, and a list of AI improvements and bug fixes. You can read more about what has changed below. At the bottom you will find the full change log.
addedWeapons and AttachmentsHK G36 - Seen here with the new M68 Aimpoint sight
addedUniformsYou can choose the new SAS Smock and select from eleven different color and camouflage patterns. You'll find the Zip Front Assault Vest with five different color options.
addedMission updatesWe’ve made various changes to the missions in the second campaign. All of the maps received additional enemy patrols, props, and buildings. The largest changes were to Runway Rampage and Manufacturing Meltdown. You’ll have access to the new AH-6 strike in some of the missions too.
addedMission updatesManufacturing Meltdown is in a much better state. Props like boxes, furniture, and vehicles have been added around. Additional enemies and patrols were added. Locations of existing enemies have been moved to make the mission feel better paced. The terrain colors were adjusted too.
changedMission updatesThe next update will include custom weapons and workshop support so check back soon for those!

Hi Everyone!

The SAS update is here! With it comes new weapons, attachments, uniform options, updates to maps, and a list of AI improvements and bug fixes. You can read more about what has changed below. At the bottom you will find the full change log.

Weapons and Attachments

SPAS-12 - a semi-automatic shotgun

M10 - a compact sub-machine gun with an optional suppressor

Update MP5 and MP5SD models - pictured with the illumination and aiming device

HK G36 - Seen here with the new M68 Aimpoint sight

HK G3 - It includes rails to attach scopes and sights.

FN FAL - Similar to the G3 but has a higher rate of fire.

MG3 - it lacks attachment points but makes up for it with a very high rate of fire.

AWM - Chambered in .300 WM and includes rails for front mounted attachments.

PGO-7 - this is the scope from the RPG and you can now use it on any of the AK style weapons.

Uniforms

You can choose the new SAS Smock and select from eleven different color and camouflage patterns. You'll find the Zip Front Assault Vest with five different color options.

Mission updates

We’ve made various changes to the missions in the second campaign. All of the maps received additional enemy patrols, props, and buildings. The largest changes were to Runway Rampage and Manufacturing Meltdown. You’ll have access to the new AH-6 strike in some of the missions too.

Runway Rampage has more enemies along the long walk out to the village, the runway objective was broken up into three smaller objectives to help prevent the need for back tracking, and we filled out the area with trees for additional cover.

Manufacturing Meltdown is in a much better state. Props like boxes, furniture, and vehicles have been added around. Additional enemies and patrols were added. Locations of existing enemies have been moved to make the mission feel better paced. The terrain colors were adjusted too.

The next update will include custom weapons and workshop support so check back soon for those!

Thanks!

- Dan

Change Log

Jan 31, 2026 - V0.7.00 SAS

Notes:

  • [Attachments] Slightly reduced flashlight brightness and improved the cone

  • [Attachments] Added M-10 Suppressor

  • [Attachments] Added M24 Suppressor

  • [Attachments] Added PGO-7 Scope for AK style weapons

  • [Attachments] Added M68 CCO red dot sight

  • [Attachments] Updated ACOG mesh and texture

  • [Attachments] Added aiming flashlight for the MP5/G3A3 - Press “J” to activate this attachment. This is a step towards having multiple activatable attachments.

  • [Attachments] Added a carry handle adapter to the ACOG, C79, and M68 to make them compatible with weapons that do not have removable carry handles.

  • [Bullets] Added .22cal, .300 Blackout, .338 Lapua, 6.5 Creedmoor, 6.8mm, and 5.7mm to prepare for upcoming custom weapons. Will be adding more in the future.

  • [General] Increased random rotation speed when dropping items so they fall over properly.

  • Cosmetic[Maps] Improved C2M1additional enemies, buildings, and props.
  • Cosmetic[Maps] Improved C2M2additional enemies, vehicles, buildings, props, improved objective visibility.
  • Cosmetic[Maps] Improved C2M3additional enemies, lots of trees, buildings, props, split the 1 large air field objective into 3 smaller objectives, improved ground and grass textures.
  • Cosmetic[Maps] Improved C2M4additional enemies, props, trees.
  • Cosmetic[Maps] Improved C2M5additional enemy patrols, additional buildings, added foliage, improved terrain textures, added furniture, streetlights, and destructible boxes and barrels.
  • \ Made the AH6 air strike available

Source

Steam News / 31 January 2026

Open original