In this update9
Full notes
Full Dagger Directive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- UI and audio
- Maps
- Events
Dagger Directive changes
Hi Everyone!
The first of our planned content updates is here! The 90’s Pack, In it you’ll find a selection of weapons, attachments, and uniform options from real life, games, and movies from the 90’s. See a full list of new additions, changes to gameplay and missions, and bug fixes below.
New Weapons
You can now choose from ten additional weapons, two new sights, and a new type of grenade! Here's the ones we haven't shown off yet. We added a slight zoom if aim with a weapon that does not have a scope equipped, or if you are wearing NVGs.
Colt 727 - a 5.56mm carbine
Aimpoint 5000 - has a slight zoom to give it a slight advantage now that we've added zooming without scopes.
AK74M - a semi or fully automatic 5,45mm rifle
M1911 - a semi automatic .45 caliber pistol
M950 Calico - a semi or fully automatic 9mm submachine gun, includes 50 and 100 round drums
Hawk MM-1 - a semi automatic 40mm grenade launcher
M136 AT4 - a single use anti tank weapon
New Uniforms
We've added a few new patterns for uniforms, helmets, and vests.
Updated Ship and Missions
The ship and the first five missions have received layout, art, and pacing improvements. We'll be continuing to work on these and the other ten missions for future updates.
Thanks for taking a look and for all of the feedback! Below you'll see the full list of additions, improvements, and bug fixes.
Dan
Change Log
September 15, 2025 - V0.6.00 The 90’s Update
New Weapons
Pancor Jackhammer - a semi or full automatic shotgun. Uses 10 round drums of buckshot or slugs.
M950 Calico - a semi or full auto submachine gun. Uses 50 or 100 round drum magazines. Supports scopes.
MM1 - Hawk - a semi auto 40mm grenade launcher. Holds 12 rounds at a time. Does not support attachments.
M1911 - a semi automatic .45 cal hand gun. Uses the same magazines as the M45a1
Colt 727 - a semi or full automatic 5.56mm rifle.
M16A2 - a semi or burst fire 5.56mm rifle.
Colt SMG - a semi or full automatic 9mm sub machine gun.
AKS-74U - a semi or full automatic compact assault rifle.
M136 AT4 - a single use anti tank weapon.
AK74M - a semi or full automatic assault rifle.
New Attachments
Aimpoint 5000 - a 1x red dot sight that includes weaver rail extension to allow it to attach to weapons with carry handles.
C79 - a 3.4x scope that allows adjustments from 200-800m.
New Equipment
M68 - an impact variant of the M67. Has a 0.25-0.35 impact fuse and a 5-7 second post impact fuse in case it lands too early. Has a red stripe around the base of the fuse to distinguish it from the M67.
New Uniform Items
Raid BDU – Tiger Stripe Desert
Raid BDU – Tiger Stripe
Raid BDU – Woodland Urban
Raid BDU – M81 Woodland
Raid BDU – MOUT Urban-T
Raid BDU – Track Urban
Raid BDU – Olive Drab
Raid DBDU – 6-color Desert
Raid DCU – 3-color Desert
Raid BDU – All-Over Brush
Raid BDU – Black
Raid BDU – Desert Night
TG Faust Vest – Spray Paint, Desert
TG Faust Vest – Spray Paint, Olive
TG Faust Vest – ERDL
TG Faust Vest – Black
Pro-Tec - Black
Pro-Tec - Spray Paint, Desert
Pro-Tec - Spray Paint, Olive
Notes
- AIReduced AI vision at night to make it more difficult for them to spot players at night.
AI: AI can now spawn with flash light attachments. They’ll turn them on when in combat.
AI: Flashlights now affect AI vision. If you are illuminated by a flash light you will be easier to see.
AI: Time of day now affects AI accuracy. The darker it is the less accurate they are when shooting.
- AIAdded an animation for when they get stunned by a flashbang.
- AIAdded AI callouts for when the player is near bushes, trees, and smoke.
Gameplay: You can see who killed you in multiplayer by looking at the chat window.
- GameplayAdded crosshair zooming. Adds a slight zoom when you click the scope button without a scope active. It still slows your movement but you can see a little farther without a scope. This works on mounted weapons and with night vision.
- GameplayAdded [REDACTED]. The [REDACTED] menu can be accessed in the Pause Menu by entering an input sequence found in Poseidon’s Bunk.
- GameplayAdded ammo information to the magazine interact message
Gameplay: Recon drone lasers now scale based on distance to improve visibility at far distances.
- GameplayAdded the option to choose between white phosphor or green night vision. The option can be found in the settings menu.
Gameplay: Your player will now make a grunt and a screen effect will flash when hit.
Inventory: Backpack now fills out horizontally first instead of vertically when auto slotting items.
Inventory: Magazine slots on weapons now support multiple rows for individually loaded weapons such as shotguns and grenade launchers.
Inventory: Weapon icons are now centered in the weapon slots.
- InventoryAdded items weights to the item info window.
- LevelsImproved Missions 1-5. Added additional enemies, clutter, trees, adjusted terrain, and buildings.
- LevelsThe ship’s visuals have been improved.
- LevelsThe armory has had a second floor added, weapons are now mounted on the wall, launchers can be found in the boxes along the wall.
Levels: Oh Crude: you now ride in on the raft.
- WeaponsReduced sway for M21, M24, MP5, MP5SD, and UMP
- WeaponsIncreased sway for M240, M249, PKM, and PSG1
- WeaponsReduced weapon equip/unequip times for SMGs
- WeaponsIncreased weapon equip/unequip times for Sniper Rifles and LMGs
- WeaponsIncreased reload speed of the M1014 and masterkey.
- WeaponsIncreased M203 round weight. Was using an incorrect value before.
- WeaponsUpdated the M67 with a new mesh and texture.
Weapons: AK style weapons now support flashlights and the PSO-1 scope.
- AnimationsAdded new player animations for different movement directions.
Weapons: RPG now has a spotting rifle attached to enhance target acquisition.
Weapons: BACK BLAST AREA CLEAR! – RPG, Javelin, SMAW, and AT4 now have back blast that will kill.
Weapons: Minigun audio replaced and it now visually spins down.
Weapons: Magazines now say "Heavy" when mostly full.
UI: Compass now displays the degrees for more precision.
UI: Players can now disable the compass in settings.
UI: Players can now disable the crosshair in settings.
- UIUpdated character customization menus
UI: Out of date save versioning can now be mission specific.
Bug Fixes
- AIFixed alert priority issue that caused the AI to sometimes run backwards.
- AIFixed a movement target error that forced a constant re-pathing, causing them to appear to stand in place while sliding across the ground when close to a player.
- AIFixed the friendly gun shot alert not passing along the correct target position in some cases.
- AIFixed error with lighting during night missions. Lights will now apply the correct vision effect on the player.
- AIAdded missing Cartel callout for “By the barrels”
- DronesFixed drone battery level not saving
- GameplayFixed items like grenades sometimes showing when the binoculars are active.
- GameplayFixed typo in “Boots on the Ground”
- GameplayFixed friendly fire warning not showing up properly when using scopes at longer ranges.
Gameplay: You can no longer jump while parachuting.
- InventoryFixed icons getting stuck floating on the grid in some odd cases.
- LevelsFixed floating pole in C1M2
- LevelsAdded transparency to the helicopter windows
- WeaponsFixed scopes turning off when attaching a magazine to individually loaded weapons.
- WeaponsFixed shotgun pellet distribution
- WeaponsFixed scale on the M21. It was smaller than it should have been.
- WeaponsFixed suppressor positions on multiple weapons.
Weapons: Projectiles no longer kill the AI that fired them or the player if the player is using speed mult cheats.
- WeaponsFixed scopes rendering with a lower than normal color accuracy causing banding and other visual artifacts.
- WeaponsFixed bipods “attached” message remaining on after a weapon is put away.
Source
Changelog.gg summarizes and formats this update. How we read updates.
