Update log
Full Dagger Directive update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Workshop
- Maps
- Gameplay
- Server
- UI and audio
Hi everyone!
Update 0.5.1 is here! This update was focused on improving objective and mission stability while also fixing bugs with multiplayer. We’ve reworked each mission to simplify and improve the objectives. Because of the rework, any in progress mission saves will be invalidated. Your campaign progress saves will still be there.
We had hoped to get this update out last week but needed some extra time to test and polish the features. As a heads up, we will be increasing the amount of time between updates. This will give us additional time to work on larger features such as AI improvements, the mission editor, weapon mod tools, and give us the ability to batch new weapons and equipment into larger updates. If major issues are discovered with patches we will of course hot fix them so you won’t have to wait long for critical fixes.
Objective Improvements
Stationary and Vehicle Target Visualization:
For objectives that require you to destroy stationary targets or vehicles, you’ll now see their positions marked on the map screen.
Character Target Visualization
Objectives that require you to kill enemy characters will display the area but not specific locations at first. Previously you’d need to kill a percentage of the enemies, this percentage was hidden and which gave it a random feeling. You will now have to kill all of the enemies in the area. If enemies leave the area due to getting alerted or just wandering off, you will not have to kill them.
More than three left:
Three or less left:
Complete:
Full Patch Notes
Important:
In progress missions saves will be invalidated. Campaign progress will still be there.
Known issues:
Only the first 100 lobbies will appear in the server browser
Joining in progress can sometimes cause other players gunshot sounds to not work. This fixes itself over a short period of time. All other sounds and your own gunshots sounds work fine.
Notes:
Added new art for the RPG-7.
Added new art for the M8541 scope.
Quick click throws objects at max power. Holding still allows you to throw at specific power.
Added a “Delete All” button to clear all saves from the list.
Added a confirmation popup when exiting the application.
Added a confirmation popup to return to the main menu and changed the Main Menu button in the Pause Menu to use the Warning color.
Exit button in the main menu now uses the Negative color to keep it consistent with the Pause Menu.
Lowered binocular range readout and activation instructions.
Added an “Auto-Run" toggle.
Adjusted NPC volumes to not sound right next to you as much when they are nearby.
The player's character now shows up on the compass in the Free Fly Camera when dead.
Added Night Vision to the Free Fly Camera.
Added Free Fly Camera instructions.
Can now jump to players in the Free Fly Camera.
The build information now remains on in the multiplayer menu and it and the connection text is shifted a little from the side so it doesn't look cutoff anymore.
Added a button to Return to Ship when selecting a single player player.
The Continue button when selecting a single player player now greys out if there is no active mission with a valid save. Now displays valid save information.
Split the Audio settings out into its own tab.
Added a statistics board to the Bunk.
Improved the mission system. Removed multistep objectives and replaced them with single steps to reduce complexity.
Added objective area
Source
