Full notes
Full Cycle Idle RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
QoL
End of turn effects of Spirits in Singularity will now be presented as one message, rather than separately.
Using Strike in Singularity will now have its effect activation and the damage dealt presented as one message.
The Veil's damage dealing attacks will now have their activation and the damage dealt presented as one message.
Abilities no longer have their description hidden when you are too low level to have unlocked them.
Content
A new panel to trade omniglyphs for bottled time now opens up in the bottled time tab once all glyphs have been upgraded to max rank.
Balance
Infinite veil fights will now slowly decline in the amount of cycle speed they give per fight, down to 5% per fight.
Aspect of Fwa's base health has been reduced to 100 B.
Fixes
Added a couple of missing Singularity unlocks in the reward summary.
Removed a double space in Mana Conduit's description.
The hover text for relics has been adjusted so that the Idol of Creation and Idol of Destruction's text fits better when they are at high XP
Fixed formatting for building upgrades, ichor upgrades, and talent costs
Fixed and issue where Fudge the Numbers was stated to have 100 times its actual effectiveness
Source
Changelog.gg summarizes and formats this update. How we read updates.
