Full notes
Full Cycle Idle RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Cycle Idle RPG changes
Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up.
You can no longer advance time in a rest area.
Increased the maximum possible health for enemies in the arena.
Increased the maximum amount of RP that can be harvested from a Shrimpocampus.
The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
