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Steam News10 March 20263mo ago

Veil 100 Fight Scaling

Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. You can no longer advance time in a rest area. Increased the maximum possible health for enemies in the arena.

Full notes

Full Cycle Idle RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes1 removal
  • Gameplay
  • Balance
removedYou can no longer advance time in a rest area.
changedIncreased the maximum possible health for enemies in the arena.
changedIncreased the maximum amount of RP that can be harvested from a Shrimpocampus.
fixedThe "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.

Cycle Idle RPG changes

removedYou can no longer advance time in a rest area.
changedIncreased the maximum possible health for enemies in the arena.
changedIncreased the maximum amount of RP that can be harvested from a Shrimpocampus.
fixedThe "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.
  • Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up.

  • You can no longer advance time in a rest area.

  • Increased the maximum possible health for enemies in the arena.

  • Increased the maximum amount of RP that can be harvested from a Shrimpocampus.

  • The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.

Source

Steam News / 10 March 2026

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