Full notes
Full Cycle Idle RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Content
A new version of Code Hunt is now in the game! Rather than being based on Discord announcements, there are 10 codes in the game which will cycle automatically every week for each player. Also, the location of the code hunt has moved from the menu to the Daily Gift panel to give more room to give hints. The old code has been deprecated.
Fixes
Fixed the blank space in the symbol of mysteries description when sacrificing or ascending it.
Fixed a bug where guarding after meditating when Nirvana is active would make you lose your meditated strike
Fixed the berry glyph panel
Fixed an issue where upgrading a building at high levels could refund materials
Oil offering progress calculated with more precision, which should prevent progress from appearing to go down at high oil offering levels
Added missing text to the hotkey binding for singularity
Fixed an issue where core stats could suffer from integer overflow
QoL
Added a visual indicator to show the empowerment level of accessories: nothing if they are not empowered, a crescent moon at <40% empowerment, a half moon between 40 and 60% empowerment, a gibbous moon between 60% and 100% empowerment, and a full moon at 100% empowerment
The text and image of the quest progress meter now changes when it is past the point where progress can be accurately calculated to avoid confusion
Singularity animations have been shortened slightly
Clicking through Singularity messages is now faster
Increased the cap on the number of berry trades, basic building upgrades, rebirth point allocation, and talent point allocation that can be performed at once
Balance
Futhark multipliers no longer spawn on the edges of the grid
Adjusted blood golem's highest level knowledge bonus
Source
Changelog.gg summarizes and formats this update. How we read updates.
