HomeGamesUpdatesPricingMethodology
Steam News3 August 202613d ago

V0.9.4 – Updates + Important News

Hey Cybers, We're finally reaching the final stretch of development for Cyberwar: Neon City. This update brings a bunch of bug fixes, improvements, and general adjustments. There's a lot of new stuff to explore.

In this update5

Full notes

Full Cyberwar: Neon City update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Cybers,

What changed

8 fixes14 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
changedWe're finally reaching the final stretch of development for Cyberwar: Neon City. This update brings a bunch of bug fixes, improvements, and general adjustments.
addedThere's a lot of new stuff to explore. 🐒
addedNew ContentDr. Bruce unlocked - new unlockable character.
changedNew ContentPassive missions - now unlock achievements.
addedNew ContentRescue Room - final new UI, with updated portraits.
addedNew ContentReworked upgrade system - dashes and elemental talents now have evolution levels, with a tag-based weight system.

Cyberwar: Neon City changes

changedWe're finally reaching the final stretch of development for Cyberwar: Neon City. This update brings a bunch of bug fixes, improvements, and general adjustments.
addedThere's a lot of new stuff to explore. 🐒
addedDr. Bruce unlocked - new unlockable character.
changedPassive missions - now unlock achievements.
addedRescue Room - final new UI, with updated portraits.

We're finally reaching the final stretch of development for Cyberwar: Neon City. This update brings a bunch of bug fixes, improvements, and general adjustments.

There's a lot of new stuff to explore. 🐒

New Content

  • Dr. Bruce unlocked - new unlockable character.

  • Passive missions - now unlock achievements.

  • Rescue Room - final new UI, with updated portraits.

  • Reworked upgrade system - dashes and elemental talents now have evolution levels, with a tag-based weight system.

  • New dash icon - more variations, synced to the real cooldown.

  • Blue Drone - can now appear in passive rooms.

  • Mimic - added to every floor.

  • Neutral save slot - added.

  • Graphics quality option - added to settings.

  • New reroll input for upgrades.

  • New/reworked VFXFrost Effect, Stormdrone, Jelly Drone, Rambo Missile, Healing VFX, Skeleton Bone Trail, Virulent Bullet, new Gas VFX, HologramShoal, Cleaner Drone, NPC Muzzle Flare, and Epic/Legendary upgrade particles.

Improvements

  • Upgrade canvas now shows rarity visually.

  • Localization added to NPC screens and the character-unlock screen.

  • Input system now uses public, cross-scene persistent schemas; rebind flow revised.

  • Aim assist range increased.

  • Route Map now has per-floor colors and adjusted BGM.

  • Pause menu font adjusted.

  • Dedicated music added to the Neon Coin room.

Bug Fixes

  • Fixed a slowdown bug on the 2nd floor.

  • Fixed a bug that zeroed out player health after reviving.

  • Fixed a save bug that created empty slots.

  • Fixed a bug in the 4th floor Route Map.

  • Fixed bugs in the Plush Room.

  • Fixed emoji collider on the 4th floor boss.

  • Fixed a material visual bug.

  • Removed old control-schema-switching code.

  • Drones now keep more distance from each other.

Balance Adjustments

  • Health now appears in the merchant's shop based on luck, and only when the player isn't at full health.

  • Chance for health to drop from the piñata.

📢 Important News (1.0)

The release date for the game's 1.0 version will be announced this August! Keep an eye on our social media and future posts around here, good things are coming. ːsteamhappyː

Source

Steam News / 3 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.