Full notes
Full Cyberwar: Neon City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Implementations
The band "The Brows" in Level Zero now plays an original song
New song added to the "Arcade" environment within Level Zero
New dash upgrades
Dash upgrades now stack
Various sounds added and adjusted
Fixes
"Level Zero Secrets" achievement unlocking automatically
"Show must go on" achievement fixed
Water holes allowing wall traversal
Upgrade window opening even after game over
After defeating the boss Monkey D. Jones, if skipping the cutscene on the 3rd floor, the game mutes the audio
Shadows of the drones in Monkey D. Jones fight
Drones not dealing damage to some bosses
Invisible walls added around Monkey D. Jones to prevent going out of camera view
Game Over window misaligned after dying to Monkey D. Jones
Some cutscenes not skipping
Balancing
Holobrows prices adjusted
Maximum health of mini-bosses increased 400 → 500
Slowdown gases added on the second floor
Adjustments
Dialogues and cutscenes no longer advance automatically
Added a Coin and Junks bonus indicator to the combat HUD (if applicable)
New interface for the Talents Upgrade selector
New interface for the room Upgrades selector
Dash Upgrades names and descriptions updated
Source
Changelog.gg summarizes and formats this update. How we read updates.
