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Latest CyberJoker updates
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- CyberJoker
MAJOR UPDATE v0.1.35 — THE CRUCIBLE OPENS
🧪 NEW CONTENT Tech Deck Expanded → 120 Cards Total The Tech Card pool has been massively expanded from 50 → 120 cards. Every new card was audited against one question: "Does this reward smart building, or just random p…
Event11 changesFixServer - CyberJoker
Fixed a bug with the Utility Slot usage.
Fixed a bug with the Utility Slot usage.
Announcement1 changeFix - CyberJoker
Hotfix v0.1.33: Tech & Weapon Audio Overhaul
\🔧 Update v0.1.33 – Audio Optimization\ Greetings, Cyber Strategists! We've just pushed a small but impactful update focused on sound design. Based on your feedback, we've overhauled the audio for Tech Cards and Weapon…
Announcement7 changesUI/audioGameplay - CyberJoker
OFFICIAL: Endorsed by Dozens of Top Curators! v0.1.32 Live with 100 Tech Cards
Greetings, Cyber Strategists! The signal is clear: Cyber Joker is now officially endorsed by dozens of top Steam Curators! Each of these curators commands an audience of 20,000+ followers. Their recognition validates…
Announcement6 changesFixGameplay - CyberJoker
[v0.1.32 Update] UI Refactor: Streamlined Tech & Ability Layout
Greetings, Cyber Strategists! 👋 Based on your feedback, we've rolled out Update v0.1.32 to refine the user interface and stabilize the economy. Our main goal was to make managing your deck faster and more intuitive,…
Store8 changesFixBalance - CyberJoker
[v0.1.32 Major Update] Turbo Protocol: 4x Speed Unlocked!
Greetings, Cyber Strategists! 👋 With the 100-card Tech Deck now stable and the Warp Drive logic optimized, we've turned our attention to the flow of the game. We heard the feedback from our most dedicated players:…
Patch notes5 changesServerGameplay - CyberJoker
[v0.1.31 Hotfix] System Calibration: Warp Drive Online
Greetings, Cyber Strategists! 👋 We’ve been analyzing your feedback since deploying the 100-card Tech Deck. Our engineers have been hard at work in the digital foundry. Today, we are rolling out Update v0.1.31 to stab…
Patch notes3 changesFixServer - CyberJoker
Title: [v0.1.31 Hotfix] Logic Stabilization: Poker Hand Detection Fixed
Title: [v0.1.31 Hotfix] Logic Stabilization: Poker Hand Detection Fixed
Announcement1 changeFix - CyberJoker
[Hotfix & Reminder] 100 Tech Cards Live! 20% Off Launch Deal Ends in 24 Hours!
Greetings, Cyber Strategists! 👋 Yesterday was a big day! We successfully deployed Update v0.1.30, pushing Cyber Joker to a massive milestone: 100 unique Tech Components are now live in the build pool. If you haven'…
Patch notes3 changesGameplayBalance - CyberJoker
[v0.1.30 Major Update] Centurion Protocol Activated: 100 Tech Cards Deployed!
[v0.1.30 Major Update] Centurion Protocol Activated: 100 Tech Cards Deployed!
Announcement1 changeServer - CyberJoker
[Major Update] v0.1.30: Tech Pool Expanded to 80! Final 48 Hours of Launch Disco
Hello Cyber Strategists! 👋 The World Cup is heating up, and so is Cyber Joker! With the final match just around the corner, we are dropping our biggest update yet to fuel your halftime sessions. 🚀 Update v0.1.30: Mass…
Patch notes4 changesGameplayBalance - CyberJoker
Update v0.1.29: Fixed bugs and optimized functionality for 60 Tech Cards.
Update v0.1.29: Fixed bugs and optimized functionality for 60 Tech Cards.
Announcement1 changeFix - CyberJoker
V0.1.26 Fix playing and discarding bugs.
V0.1.26 Fix playing and discarding bugs.
Announcement - CyberJoker
v0.1.26: Fixed bugs related to 26 Weapon Cards.
v0.1.26: Fixed bugs related to 26 Weapon Cards.
Announcement1 changeFixGameplay - CyberJoker
0.1.22 Fix for hand data loss bug & BOSS skill optimizations
0.1.22 Fix for hand data loss bug & BOSS skill optimizations
Announcement - CyberJoker
[DevLog #6] No More Reruns: 36 Boss Encounters & 8 Procedurally Generated Stages
Hello everyone, With Cyber Joker in Early Access, a common question from high-level Balatro players is: "If the core loop is similar, what does your game offer for hardcore players seeking a real challenge?" Today, I wa…
Event11 changesFixGameplay



