Full notes
Full CyberJoker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Cyber Strategists! π
What changed
- Balance
- UI and audio
- Gameplay
- Store
- Performance
- Server
Based on your feedback, we've rolled out Update v0.1.32 β to refine the user interface and stabilize the economy.
Our main goal was to make managing your deck faster and more intuitive, especially for high-speed runs.
π οΈ Update v0.1.32 Patch Notes
UI & Layout Overhaul
Restructured Card Slots: β We've separated the Tech Cards β and Utility Cards (Ability) β layouts for better clarity.
Tech Slots: Now clearly display (Max 5) β capacity.
Utility Slots: Optimized for quick access during intense battles.
- Visual Polishβ Cleaner borders and improved contrast to reduce visual noise.
Shop & Economy Fixes
- Gold Update Fixβ Fixed a critical bug where selling items in the shop did not immediately update the gold counter. Gold now updates instantly upon sale.
Sell Value Balance: β Minor tuning to sell prices to ensure fair progression.
Performance
- Faster Transitionsβ Reduced latency when switching between the deck builder and the shop.
We believe these changes will make piloting your deck feel more responsive than ever.
Keep the feedback coming!
β The Cyber Joker Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
