Full notes
Full CyberJoker update
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Repeated intro
Hey everyone,
What changed
- UI and audio
It’s me again—the solo dev still grinding code through the weekend.
Let’s talk budgets. I just dropped $20 on two UI images. Do the math—that’s literally $10 per image. I know it’s not AAA money, but hey, indie devs gotta eat too (ramen mostly). But honestly, as more players support the game and sales grow, I’m fully committed to continuously upgrading the art quality with every version. ​ Consider this a promise: the more you guys back this project, the better CyberJoker is going to look.
The $10 UI Upgrade
I’m a coder, not an artist. My stick figures scare people. So, I hired a pro to fix 2 key interfaces. For $10 a pop, they did a killer job.
(Image Slot: Old UI Left vs New UI Right)
Steam post imageSteam post imageSteam post imageSteam post image
Not bad for a tenner, right?
150 Tech Cards Unlocked!
While I wasn't busy arguing with Photoshop, I finished the last 10 Tech cards. Total count: 150.
Just to be clear: About 70% of these directly inherit/pay homage to classic Joker effects. ​ I know you love that sweet, sweet dopamine.
But CyberJoker isn't just "Jokers +1". It’s"Joker-style scaling + Texas Hold'em life-or-death gambling."​ You aren't just multiplying numbers; you're calculating odds and equity. That’s the hardcore experience I’m serving.
Back to work. Maybe next log I’ll have $15 per image. A dev can dream.
CyberJoker Dev Team
Source
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