Full notes
Full Cyberfrags '69 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
- UI and audio
- Maps
Cyberfrags '69 changes
Thanks to everyone for such a fantastic response! Here is a list of everything I've changed this week, in order from when it was announced on the Discord channel (join here! https://discord.gg/rCsbKWNfAw). Update are all posted there in real-time, and when players want to frag they announce it so you know a server will be up!
12/11/2021 Quick hotfix.
There apparently was a bug where, if you jump onto another player, launched you to the side at immense velocities. It was hilarious! This has been fixed, and also has made it possible to stand on people's heads!
12/12/2021 Minor update:
New art and a tweak:
-New Big Fuckin Shotty art. It's now one helluva boomstick -New Cyber-Deagle art, looks chonkier and smoother -Adjusted temp drain to have a slight delay before starting
12/13/2021 New update!
HUD overhaul!
-Information previously displayed on the gun is now more-traditionally displayed as HUD elements. This should improve the clarity of systems like Kinetic Shield and weapon temperature.
12/13/2021 Quick Update
minor tweaks and bug fixes:
-Team indicator no longer shows in Single-player -Big fucking shotty should no longer cause random disconnects -Reduced size of gun model on Weapon Pickups dropped by players. the collider is the same size, this should just fix issue where player would clip through without picking it up. -Added signs in lobby maps saying that they are lobbies and reminding the host to start a match.
12/13/2021 Update!
Team visibility, and a bug fix
-No more red-team/blue-team. Enemies are now exclusively red, and friendlies are blue -Got rid of that stupid misbehaving arrow over players' heads -Fixed issue where camera would stay zoomed after swapping weapons while aiming. -Minor UI adjustments: Improved colors and added some transparency to emphasize how full status bars are.
12/14/2021 Update!
I know it's been a bunch in just a few hours, but fuck it, I felt like making a map.
-Garbage Chute is a new map in classic modes.
12/14/2021 New update!
Wall-run improvements and more.
-Fixed big gaping hole in level 3 of single-player -Wall-run now disengages if you press or hold the direction opposite the side of the wall. There were a number of suggestions on how to handle the inputs on this, but like many truisms in game-dev, the simplest solution is often the most intuitive. With the strength of the air control, it feels pretty natural to me. Let me know what you think! -Wall-run now checks width of surface, so if it's a little post or something, wallrun won't be engaged. -Increased sensitivity slider precision from 1 to 3 decimal places.
12/14/2021 New update:
Bug fix and wall-run adjustment
-Fixed issue where reload would carry over after swapping weapons (that was a really weird one) -Wall-run now handles corners a bit differently. When hitting a corner it attempts to change walls, if failing it disengages the wall-run. You can then re-engage the wall-run using air-control or double-jump. This doesn't do much if you run face-first into a corner, as I would have to sacrifice air-control for that to work, and you best believe the air-control is staying!
12/14/2021 New update
Bug fixes and QoL improvements.
-Fixed issue causing players to be soft-locked out of the game after hitting Esc while chat is open. -Fixed issue where teammates wouldn't be blue after joining late -hopefully fixed issue where players would double-spawn in high-latency environments -Decreased minimum mouse sensitivity from 10 to 0.5 -Reduced font-size of in-game chat so you can type more with less clutter. -Added music to Garbage Chute
12/15/2021 Baby update
The em-biggening of the flags
-CTF flags are now comically large. Like 4 meters wide. They're really fuckin big.
12/15/2021 quick hotfix.... last one tonight I swear
-increased DR flag size to match CTF -Increased size of CTF scoring collider. -fixed issue where team scores were flipped 50% of the time
12/15/2021 New update:
Single-player stuff, and more
-Mini-Gat's shield alternate now passively increases temp. Its original temp system broke when I switched to client-side hit-detection and I never noticed lmao -Inquisitors (Big jumping fellas) now bounce off characters instead of standing on their heads (that shit was hilarious). Since it so randomly happens, I havn't really seen if this works correctly or not lmao. It should work though. -Increased size of slider buttons in settings menu -Added "Exit" signs in single-player maps. It's a basic-ass fix but hopefully it'll do the trick for now lmao
12/15/2021 Update!
bug fixes and QoL stuff
-hopefully fixed issue where auto-swap works inconsistently. Honestly I don't know what was broken, but I can't reproduce the problem. I added an extra failsafe, but we'll see if it was successful -Increased max score in CTF from 5 to 8 -Removed the majority of the kill planes in Death-Relay map: Floater. Should be less vindictive now lmao -Increased max player-count from 6 to 10. Get ready for more action on the big maps, and absolute fuckin chaos everywhere else -altered the math on the Inquisitor bouncing off players. Still couldn't reproduce bug, so maybe it's fixed?
12/15/2021 New Update:
Bug fixes
-Fixed issue where 7th+ players wouldn't spawn in team modes -Fixed issue where I FORGOT TO PUT AN ENTIRE MAP IN THE PACKAGED BUILD. FOR MONTHS. LIKE A FUCKIN DOOFUS.
12/16/2021 New Update
Bug Fixes and minor gameplay tweaks:
-Added discord button, hopefully snag some folks for multiplayer -Hopefully fixed issue causing players not to get their XP at the end of a multiplayer match -Color on Pickups now desaturates as its timer runs down. When it reaches 0 they glow white. This should help players intuit how much time the pickup has left. -Pickups now spawn in a particular order. The starting pickup is randomized, so not every pickup is the same, but they cycle through in this order:
- Health
- Weapon Freeze
- Grenade
- Jump
- Shield
- Weapon Also added an on-screen message reminding the host about starting a match
12/16/2021 New Update!
Oof, this is a chonky boi
Weapon changes: -Tri-hard alternate now only consumes half the temp, allowing to you use it twice, or mix in some rockets. -FINE, HAVE YOUR ROCKET JUMP. IT'S THERE, GET FLYING (only works on the Tri-Hard) -Increased acceleration of Capt-Hook's grapple from 40m/s/s to 75m/s/s -You can now jump while grappling with the Capt-Hook
Movement Changes: -Jump now better maintains velocity while mid-air. Slide and Wall-run are still limited to 25m/s, but jumping now maintains anything extra you get from the movement weapons.
Game-mode Changes: -FFA max score increased from 20 to 30 -TDM max score increased from 36 to 50
QoL improvements: -GRAPHICS MENU!!!!! Now you can do all the basic shit with the graphics.
Bug fixes: -Fixed issue where there weren't enough spawn points in the lobby maps -Fixed issue where respawn message would overlay the Esc Menu
12/16/2021 quick hotfix
-I fixed some fucked up for-loops and now the Tri-Hard alternate actually works as intended.
Source
Changelog.gg summarizes and formats this update. How we read updates.
