Full notes
Full Cyberfrags '69 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Cyberfrags '69 changes
TL;DR: I am still updating the game, I'm just really bad about including the patch notes on Steam. I'm active on our community discord: https://discord.gg/3CwzCD2C69 and all patch notes are posted there immediately! I've added a bunch of stuff since my last post on here; guns, maps and more besides!
@everyone New update!
New map!
-Asteroid Rig is a wall-running playground; available in FFA, TDM, CTF, GG, and OB.
Dayeed — 01/28/2022 9:59 PM @everyone New Update!
New gun, and QoL
-Added a "Shuffle Teams" button to the host menu in team-based matches. -New gun, the Retro Void, is a suppressed, slow-firing SMG. Alternate puts you in the "retro-void", a black and white, pixelated reality for 3 seconds (10 second cooldown). While in the Void you are invisible. You can still be shot by other players, but you can't be seen. Melee, grenades, or weapon-fire will end the effect early. Dayeed — 01/29/2022 2:26 PM Quick Hotfix
Fixed issue where "shuffle teams" button would cause teams to shuffle repeatedly.
Dayeed — 01/29/2022 6:30 PM @everyone Quick Update!
Fixes and QoL
-Added button "Auto start next level" under single-player menu -Fixed visual bug where dummy projectiles could hit invisible player model -Fixed issue where players could shoot from the Retro Void if they started shooting before activating alternate. -Added music to Verdant Bluffs and Asteroid Rig
Dayeed — 02/02/2022 4:08 PM @everyone New update!
Sorry for the radio silence over the past couple days, it's been a busy weekend.
New Map!
-"Colony" is a medium-size map available in TDM, FFA, CTF, GG and OB.
Dayeed — 02/03/2022 5:36 PM @everyoneQuick update!
Balance tweaks
-Increased Singularity rate of fire -Increased damage radius of Tri-Hard and Sickness & Health.
edit: I also removed the map "Quad" because it was a bad map that was incompatible with all the new movement changes
Dayeed — 02/07/2022 8:22 PM @everyone Quick Update!
Slight tweaks
-Adjusted wall-run to better handle convex curved walls. -Adjusted slide to better handle deceleration on flat, or nearly flat, surfaces.
Dayeed — 02/07/2022 10:18 PM @everyone Quick content Update!
Added a map, removed a map. Like an MTG card with extra steps.
-"Industrial Zone" is a new map in the O'Neill Cylinder (Like Hills and Colony). Medium sized and available in FFA, TDM, CTF, GG, and OB. -Removed "Ceres" map. It was too small and too cluttered with things that hindered the movement kit. Dayeed — 02/10/2022 2:25 PM Hotfix:
Fixed CTF on Industrial Zone
Dayeed — 02/11/2022 5:29 PM @everyone hotfix:
Fixed issue where players could spawn underneath the map in Industrial Zone
Dayeed — 02/12/2022 9:28 PM @everyone New Update!
Level 4 (First-draft) is here!
I'm very indecisive when making single-player levels, thus why it's taken so long to expand the single-player experience. I'm calling this a "first draft" since I'm sure it will change as I get feedback, so be sure to let me know what you think!
Dayeed — 02/12/2022 11:30 PM Hotfix!
fixed some nasty UI bugs with the new level.
Dayeed — 02/13/2022 3:11 PM Hotfix! Ditto previous hotfix ^^^
Dayeed — 02/15/2022 5:09 PM @everyone Update!
Level 4 tweaks.
-Added doors on most of the areas. -Adjusted enemy composition in the final area.
Dayeed — 02/16/2022 6:46 PM @everyone Update!
Tweaks and improvements
-Modified unequipped temp drain: When gun is supercooled and unequipped it will stay supercooled (unless player grabs a new weapon). -Fixed issue where gun wouldn't display correctly on HUD in Gun Game (and other specific scenarios). -Slightly increased size of Capt-Hook view model. It just felt like it needed more junk in the trunk. -Slightly increased M6a9 Carbine body-shot damage.
I had forgotten the original purpose of the Big Fuck-Off Gun. It was originally meant as a set-piece for Level 4 (before I restarted making the level from scratch).
So, I've added it to Level 4, just before the last room. I've also reworked the enemy composition (again) to make that last room more fun with the B.F.O.G..
Dayeed — 02/17/2022 12:28 AM Hotfix:
Disabled slide animations for B.F.O.G.
Dayeed — 02/24/2022 6:12 AM @everyone New Update!
Damn I hate being sick, I can't get any work done. Well, I'm back in the chair and chugging away!
New weapon and some minor fixes.
-Improved Slide animation while firing, that was a weird one. -New weapon! The G-String is a Cyber-Bow with 3 fire-modes:
- Str8-Shot: a slow-moving arrow with no drop, and no heat build-up. Can be fired full-auto, with a very slow fire-rate (it is a bow after all). Does MASSIVE damage.
- ClusterShot: Arrow separates into 7 explosive charges with a wide spread. 3 shots before overheat, and yes, you can rocket jump with it.
- SnagShot: Slow-moving arrow that, when it hits, pulls the player with a single impulse in the direction of the hit. Strong damage output.
Dayeed — 02/24/2022 4:07 PM @everyone Quick Update!
G-String fix and tweaks
-Fixed third person model positioning. -Reduced explosive count on Clustershot mode from 7 to 6 -Slightly increased velocity of Str8-Shot
Dayeed — 02/28/2022 6:50 PM @everyone Update!
New map!
-"Skyscraper" is a medium/large map with a lot of verticality. Available in TDM, FFA, CTF, GG, and OB.
Dayeed — 03/01/2022 10:14 PM @everyone New Update!
Got a new feckin' gun for yas.
-The "Gonk Launcher" is an assault rifle with a fairly fast bullet velocity and rate-of-fire. Alternate is a super-jump that will launch your gonk-ass over twice as high as a normal jump.
Dayeed — 03/04/2022 6:53 PM @everyone New update!
Tri-Hard rework and a bug fix
-Tri-Hard alternate replaced, and updated art:
- Instead of a knockback, it now places a platform wherever you shoot. Platform lasts for 10 seconds, can fire 2 before overheat.
- Reworked art (again) to reduce screen coverage and improve visibility.
-Fixed issue where Gonk-Launcher couldn't be selected in multiplayer match.
Dayeed — 03/08/2022 1:55 AM @everyone New Update!
New map!
-"Astral Tower" is a medium map available in TDM, FFA, CTF, GG, and OB.
Dayeed — 03/09/2022 12:16 AM @everyone New update!
UI changes
-Added a radar in the bottom-left of the screen, showing enemy and friendly locations relative to the player.
-Changed the function of the "Gun Info" button in the main menu:
- Like before, when hovered it displays a short blurb describing the gun.
- When pressed, the camera focuses on the gun and pulls up an additional window that shows the stats of the primary fire-mode. The stat-sliders shown are: -Body Damage -Headshot Damage -Heat per shot -Rate of fire -Temperature rate of fire change -Recoil -Spread -Vent time -Hit type (Projectile/Hit-scan, no slider)
Dayeed — 03/11/2022 4:52 PM Hotfix!
Fixed issue where players would show in blue on the radar in FFA and Gun Game.
Dayeed — 03/15/2022 6:14 PM @everyone Update!
New gun!
-the Burninator is a flamethrower with a glide alternate.
Dayeed — 03/19/2022 7:15 PM @everyone New update!
Tweaks and improvements
-Guns that aren't equipped now lose temperature gradually, instead of all at once. (Time to completely cool unchanged) -List of held guns now shows temperature of unequipped weapons. The color shows the temperature, white being room-temp. Equipped gun now appears green to avoid confusion with supercooled guns (light-blue). -hopefully fixed issue where player's radar dot would appear red in FFA (instead of orange). -halved damage tick-rate on incendiary ammunition (The Law, Sammy, and The Burninator). Damage has been doubled, so TTK is barely changed. This should reduce performance-hits due to excessive blood, and reduce audio distortion. -changed hit sounds to be a bit "punchier"
Dayeed — 03/21/2022 6:48 PM Quick update!
Added map size indicators in the multiplayer map selection menu, in parenthesis after the map name. Sizes: Tiny, Small, Medium, Large.
Dayeed — 03/21/2022 9:59 PM Hotfix!
A fix for the thing that was broken by the fix
-Fixed issue where radar dots wouldn't always disappear in multiplayer.
Dayeed — 03/24/2022 11:49 PM @everyone Quick Update!
Tweaks and stuff
-Reduced heat buildup on Mini-Gat's shield. -Bullet penetration has returned! Railer primary and The Law AP rounds can now penetrate up to two walls.
Dayeed — 03/26/2022 12:18 AM @everyone Update!
Tweaks and art changes.
-Added a one second respawn delay to FFA, TDM, OB, and GG, to prevent accidental respawns for those who want to switch weapons. -Added a vertical indicator to the radar. -Changed the art for the Bad Motherfucker. The M249-look was a bit stale next to some of the wackier guns, and now it's just as wacky!
Dayeed — 03/26/2022 4:33 PM @everyoneUpdate!
New art
-Replaced art on Typewriter to be more "sci-fi" -I think I accidentally left an unfinished prototype weapon in the main menu weapon selector (whoops). It's gone now.
Dayeed — 03/28/2022 11:56 PM Art update!
M6a9 Carbine was feeling a little boring, so I reworked it!
Dayeed — 03/30/2022 7:05 PM @everyone Update!
New art and some improvements.
-Muzzle flashes are now colored according to weapon temp, rather than purple. -Slightly increased body-shot damage for M6a9 Carbine -New art for multiple guns:
- Sharpshot-420
- Eastwood
- Jackhammer
More art reworks coming soon.
Dayeed — 04/02/2022 12:56 AM @everyone Update!
Art and fixes.
-New art for two more guns: the Nerd Cannon and the Mini-Gat -Fixed issue where player would spawn with the wrong weapon after dropping first gun and respawning in Single-player -Fixed issue where player could survive stepping on a kill plane in Level 1.
Dayeed — 04/03/2022 2:01 AM @everyone Update!
Capt-Hook overhaul
-New art! -Primary fire is now a full-auto plasma pistol. -Adjusted the material of the grapple-laser so the end now correctly attaches to the gun.
Dayeed — 04/05/2022 1:59 AM Update!
More art, likely the last for now.
-Sickness-N-Health and Retro-Void affected.
Dayeed — 04/07/2022 11:31 PM Update!
-New model for the Big Fuckin' Shotty -fixed rotation for Capt-hook in third person
Dayeed — 04/13/2022 12:12 AM @everyoneUpdate!
UI improvements and tweaks
-New UI Objective indicators in CTF and OB, replacing the "wall-hack" effect. -Capn' Hook grapple range and acceleration slightly increased.
Dayeed — 04/13/2022 10:30 PM Hotfix!
Fixed issue where I forgot to take out a weapon prototype from the lists, causing UI bugs
Dayeed — 04/15/2022 5:54 PM Hotfix! Fixed some buggy behavior with the Capt' Hook
Dayeed — 04/16/2022 11:13 PM @everyoneUpdate!
Balance changes and weapon tweaks.
-Tri-Launcher alt: Platform is now a jump platform -Gonk-Launcher: Slightly reduced body-shot damage. -Burninator: Reduced on-hit damage, increased damage of lingering flames. -Cyber-Deagle, Dick Reckard, and Eastwood: slightly increased body-shot damage. -Big Fuckin Shotty: slightly increased pellet velocity. -G-string: added particle effect to arrow.
-Gun-Game: When on the last gun, melee can now win the gam\e. Time to Icarus-Slapp!
Dayeed — 04/23/2022 10:09 PM @everyone Update!
Apologies for the wait, this "gun" took took more figuring-out than usual.
-Introducing: the Hyper-Spear! It has a plasma beam primary and a spear-charge alternate.
Dayeed — 05/01/2022 1:17 AM Update!
Fixes and tweaks
-Slightly adjusted art for Dick Reckard -Increased velocity of Hyper-Spear's beam -Fixed issue where aim-down-sight animation wouldn't play on Sharpshot-420 and M6a9 Carbine
Dayeed — 05/10/2022 12:07 AM @everyone Quick Update!
Art and stuff
-New art for the Singularity! -Slightly increased radius of pickup colliders.
...and whatever else I forgot to write down, it's been a weird week.
Dayeed — 05/17/2022 2:49 AM Little update
G-String changes.
-Fixed typo in description -Removed second mode, "Cluster". It didn't feel quite right with the rest of the kit, and its removal helps with handling the weapon when swapping to Snag-Shot.
Dayeed — 05/18/2022 5:43 PM @everyone Quick balance update!
Hyper-Spear was feeling a hair too strong, spear-dash has been nerfed.
-Reduced dash velocity from 100m/s to 75m/s, reducing the distance per dash.
Dayeed — 05/20/2022 10:12 PM @everyone Update!
New map!
-Refinery is a medium-sized map available in TDM, FFA, CTF, GG, and OB.
Also fixed a typo.
Dayeed — 05/25/2022 1:29 AM @everyone Update!
New weapon!
-Use The Worthy to summon the power of two Chrisses with this Cyberfrags take on Mjolnir. Throw the hammer to a set distance and it returns on its own dealing damage both ways. Or, throw the hammer to a set distance and you return to the hammer (damage only one-way).
Dayeed — 06/27/2022 4:57 PM @everyone Update!
Apologies for the relatively long time since my last update, but I have a new map for you!
-Diplomatic Quarter is a medium map available in TDM, FFA, CTF, GG, and OB.
Dayeed — 06/28/2022 1:31 PM Quick update.
Teleporting sniper in PvE now waits 2.5 seconds before teleporting, instead of 1.
Dayeed — 06/30/2022 10:54 PM @everyone Quick update!
Accessibility and visual stuff
-Added color vision deficiency settings (under "Gameplay" look for Color Vision Mode/Strength settings) -Increased the amount weapons rotate in response to player-rotation. It should make it feel a bit more dynamic and snappy.
Dayeed — 07/02/2022 1:43 AM @everyone Update!
New multiplayer map!
-Cloud City is a medium map available in TDM, FFA, CTF, GG, and OB. Try not to fall off...
Dayeed — 07/04/2022 8:46 PM Quick Hotfix
-Fixed broken collisions in Cloud City -Adjusted gunfire attenuation settings so it sound should be easier to discern directions.
Dayeed — 07/06/2022 5:54 PM Quick hotfix:
Fixed minor UI issue with Ultrawide aspect ratios.
Dayeed — 07/11/2022 3:59 AM @everyone Update!
Art, tweaks, and a new pickup!
-New art for Gonk-Launcher, and a slight reduction in body-shot damage -Alt-fire for M6a9 Carbine is now hit-scan -Fixed issue where explosive projectiles could penetrate enemies and subsequently explode twice. -New Speed-Boost pickup boosts speed of slide and wall-run. Added to rotation in all maps/modes.
Dayeed — 07/19/2022 8:11 PM @everyone Update!
This is a juicy one... New art, animations, and mechanics!
-New art for the Railer, and reduced brightness of electricity effect. -New animations! The high-fidelity, mo-cap animations were just too... real for Cyberfrags. So I made my own! They are goofy as all hell, and more than a bit janky, but I think it's more fun this way. -First person body! You can now see your body when looking down. If you don't like it, you can turn it off in the settings menu.
TWO new buttons! It's not often I add those...
AKIMBO:
-You can now dual-wield any gun except the B.F.O.G. -Activate by pressing the Akimbo button (default mapping: Z). Press again or swap weapons to cancel. -20 second cooldown, though the gun lasts until cancelled. -While active certain actions are unavailable or changed:
- Cannot melee
- Cannot grenade
- Alt-fire is replaced with firing duplicate weapon.
SHART BOUNCE:
-Rapidly drop and slam the ground with your ass, applying AOE damage in a cloud of weaponized shart. You bounce off the ground on impact. -Must be more than 10m off the ground to activate (default mapping: X).
DISCLAIMER: This update involved overhauls of multiple systems. Specifically the shooting, temperature, and animation systems. I've spent several days migrating, iterating, testing, and fixing. Though I think I caught it all, it is very likely I missed something. If you find any bugs or issues please let me know in bugs!
These new mechanics have had very little balance-testing outside of PvE. I'm sure I'll need to iterate further, so if you think something isn't working from a balance or mechanical perspective I'm happy to hear about it in suggestions!
Dayeed — 07/27/2022 5:05 PM @everyone Update!
Balance tweaks, UI improvements, art, and some other shit.
-Adjusted position of G-String (Bow) in first person so it looks less dumb while akimbo -Changed look of UI status bars (Health, Heat, and K-Shield) -New art for Tri-Launcher and Flatliner -Tri-Launcher rockets now accelerate. -Tri-Launcher Bounce-pad now aligns to the surface hit. -Increased Big Fuckin' Shotty rate of fire.
New Akimbo functionality: 1) Cannot be activated until meter is full. 2) Fill meter by moving. The faster you move the faster it's filled. 3) While active, meter drains. The faster you move the slower it drains. Once fully drained Akimbo ends.
This should allow for plenty of Akimbo chaos without undermining other mechanics.
Dayeed — 08/06/2022 1:09 AM Quick Hotfix:
Fixed issue where private multiplayer lobbies couldn't be joined by friends. Or, well, anyone. It was basically glorified singleplayer. All I had to do was change a seemingly unrelated true/false statement. Why? I don't know. But it works now! Dayeed — 08/19/2022 10:59 PM Minor Update!
Fixes and tweaks:
-Fixed issue where weapon alternates could be activated while reloading -Smoothed mouse-input based weapon animations. -Increased Akimbo fill-rate
Dayeed — 08/26/2022 7:54 PM Quick UI Update!
Added background for clarity on the shield indicator, making it easier to see player speed at a glance. Dayeed — 08/28/2022 11:53 PM Quick update!
Fixes
-Fixed issue where selecting a new gun between lives didn't work until player died again. -Fixed bug where player model would phase in and out during multiplayer countdown.
Dayeed — 09/13/2022 1:23 AM @everyone Update!
New tutorial and stuff
-New and improved tutorial level with a movement course and a target range with moving targets -Fixed issue where Shart-Bounce wouldn't actually bounce when playing as a client in multiplayer (This was a fucker of a bug. Still don't know what the problem was/is, and the fix was... messier than I'd like.) -Fixed sound attenuation of Gonk Launcher alt-fire
Dayeed — 10/28/2022 4:57 AM Update @everyone!
It's been a little while, but here ya fuckin' go! Tweaks, fixes, changes, and a new gun!
Fixes:
-Burst-fire ADS on M6a9 now works correctly every time. -Recoil values on multiple guns now functioning correctly. (I made a bigly dumb mistake that took me far, far too long to notice.) -Swapping away from The Worthy while flying to hammer no longer lets you yeet yourself at 75m/s. -Probably other stuff. I've been doing a little here, a little there, so I probably missed one or two things. I suppose all that really matters is that the game should be working better than ever!
Tweaks:
-Added second temp-gauge that appears while Dual-Wielding so you can keep track of both weapons. -Animated hit-markers for more oomph to your hits! -Substantially increased wall-run acceleration.
Weapon Changes/Tweaks:
-Icarus: Increased flight acceleration. -Sharpshot-420: Increased recoil. -Zip-Gun: Now fires a 2-shot burst. Reduced recoil. -Hyper-Spear: Reduced speed of the Dash.
New fuckin' gun!
The AK-ZRG
-Primary: Guided bullets. While in-flight, bullets will attempt to correct trajectory to hit where cursor is aimed. -Alternate: Target-lock. Aim a targeting laser to paint an enemy (or friend!) with a fire-and-forget marker for one second. During that time all bullets will attempt to directly hit the marked location/body-part. Homing effect strong enough to hit targets behind player. (Straight from Zorg for all you Fifth-Element fans!) -DPS is lower than any gun in the game. Even so, there is a good chance it is still too strong for multiplayer. Expect balance changes as we do more testing during Friday Night Frags! (8PM EST on Friday nights) -Unlike all other new-additions, it has been inserted as the fourth unlock, after the Sharpshot-420. Hopefully this gun can help new players compensate when facing more experienced opponents.
I'll keep the updates coming when and where I can! Thanks again for playing!
Dayeed — 10/28/2022 8:16 PM @here HOTFIX!!!
I fucked up my directories when uploading the last build and caused Steam to have an aneurism. If you try and launch the game and it fails due to a missing EXE, just update to correct it.
Dayeed — 10/30/2022 6:38 AM Update!
Soooooooooooo the AK-ZRG was broke as fuck.
-Fixed issue where you could target yourself. -Targeting now targets ONE bullet at a time (Max of 10). This should hopefully increase the skill component so it's not just instant death.
Dayeed — 11/28/2022 11:20 PM @everyone Quick Update!
Balance tweaks and bug fixes.
-Fixed issue with Da Burninator where the low-G would persist after swapping weapons. -Slightly reduced distance and speed of The Worthy's alternate. (when player is pulled to hammer.) -Dramatically reduced length of bullet trails to improve visual clarity. -Slightly increased body damage of Bad Motherfucker. -Slightly decreased heat buildup on Icarus alternate. (jet-boost) -Slightly increased projectile speed of Snag-Shot on the G-String. (Bow) -Slightly reduced heat buildup on Mini-Gat's shield alternate. Dayeed — 12/03/2022 4:50 PM Hotfix:
Fixed some UI bugs in non-standard resolutions
Dayeed — 01/20/2023 7:09 PM @everyone Update!
Sorry it's been so long! I'm chugging along wherever I can.
Weapon skins and stuff
-Weapon skins can now be unlocked in Co-Op and PvP -Not all have skins yet, and only some of those have more than one. The limits being my creativity and artistic ability. More will come! -Skins are unlocked every 500xp earned. A new line in the Gun Info panel (main menu) shows how much weapon XP has been accumulated. -The following guns have skins:
- M6a9 Carbine (x2)
- Big Fuckin Shotty (x3)
- Cyber Deagle (x1)
- Sharpshot-420 (x1)
- Eastwood (x2)
- Jackhammer (x1)
- Bad Motherfucker (x1)
- Mini-Gat (x1)
- Typewriter (x1)
- Capt-Hook (x1)
- Peeper (x1)
- Sammy (x2)
- Blazer (x1)
- Icarus (x1)
- The Worthy (x2)
-Changed hit-markers to better differentiate between headshot and bodyshot damage.
(P.S. there is a secret phrase that will unlock 5000 weapon xp when typed into MP chat. Hint: it's a quote from a 20 year old movie)
Dayeed — 02/27/2023 8:07 PM @everyone Update!!
New map and skins!
-Cyber-Deagle: Made the Royal skin look less dumb
Added skins to the following weapons: -Sickness & Health (x1) -Retro-Void (x1) -Gonk-Launcher (x1)
New Map! Market is an urban map available in FFA, TDM, CTF, GG, and OB.
I'm not very good at environment art, but this has been good practice making a satisfying play-space without looking like complete shit. Feel free to give me any feedback you have! We'll be sure to play a few rounds there in upcoming Friday Night Frags!
Dayeed — 02/28/2023 6:40 PM Baby update:
The start-of-match countdown timer can now be customized in the multiplayer level-select menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
