Full notes
Full Cyberfrags '69 update
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What changed
0 fixes3 additions0 changes0 removals
- Gameplay
addedNew gun and a rework!
addedZip-Gun rework: New art and new mechanics! Primary-fire is now fully automatic, with a twist. Rate of fire doesn't scale with temperature, number of projectiles does. At max-temp you fire one bullet per shot, at max freeze you fire 4 bullets per shot. Alt-fire hasn't changed, it's still a zipline.
addedNew gun: Buzzer! Fire a spinning buzz-saw that rolls along surfaces, or use alt to grind on the ground or up walls!
Cyberfrags '69 changes
addedNew gun and a rework!
addedZip-Gun rework: New art and new mechanics! Primary-fire is now fully automatic, with a twist. Rate of fire doesn't scale with temperature, number of projectiles does. At max-temp you fire one bullet per shot, at max freeze you fire 4 bullets per shot. Alt-fire hasn't changed, it's still a zipline.
addedNew gun: Buzzer! Fire a spinning buzz-saw that rolls along surfaces, or use alt to grind on the ground or up walls!
Update!!
I know it's been a while, this is a portion of what I've been working on:
New gun and a rework!
- Zip-Gun reworkNew art and new mechanics! Primary-fire is now fully automatic, with a twist. Rate of fire doesn't scale with temperature, number of projectiles does. At max-temp you fire one bullet per shot, at max freeze you fire 4 bullets per shot. Alt-fire hasn't changed, it's still a zipline.
New gun: Buzzer! Fire a spinning buzz-saw that rolls along surfaces, or use alt to grind on the ground or up walls!
Source
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