In this update1
Full notes
Full Cyber Breaker update
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What changed
- Balance
- Gameplay
Cyber Breaker changes
Vierra - Bunneria Cannoneer
Part of the trash disposal team, this scrappy Bunneria has always had a tendency to tinker with things. Taking an old furnace she has cobbled together a trash dispensing cannon used for launching unwanted junk large distances. Many may laugh but the jokes on them when blasting hostile bots with unwanted cards proves to be a valid tactic in the rules of the Cyber BREAKER system.
Vierra's core mechanic is the ability to fire her own cards as projectiles whenever she utilises the 'Discard Action'. That is to say, the mere act of throwing unwanted cards out of the hand is for Vierra a means of dishing out further damage.
As many of her unique cards are focused around the act of shooting out your cards, alongside limited access to standard movement and shoot style cards; knowing when to fire your cards or keep hold of them for future use is vital to success.
| Steam post image | Volatile StrikerDeal 1 damage to target bot in your laneImpact: deal 1 damage to adjacent bots |
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The Impact keyword triggers the moment a card turned projectile strikes a bot, in the case of Volatile Striker it'll cause an explosion around said bot.
Heavy Launcher on the other hand will push the impacted bot back, granting a portion of its standard effects from when normally played.
| Steam post image | Heavy LauncherDeal 2 damage to target bot up to range 3 and push it back 1 spaceImpact: push the bot back 1 space |
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With cards like these that excel at being fired out, it won't be long before you are out of RESOLVE and can no longer afford to take the 'discard action'. That's where these next cards come into play.
| Steam post image | Volley FireFire adjacent cards |
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| Steam post image | Loaded BarrageFire all cards in hand that are to the right of this card |
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And for the cherry on the top, how about also enhancing the damage of those projectile cards as you lay down the barrage.
| Steam post image | Blazing WallCreate a 2 hp heated wall up to range 2Once per turn the first non-Blazed card 'fired' through this wall is Blazed increasing its damage by 2 |
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| Steam post image | Propulsion Booster[APP: 2 turns] When a card is 'fired' its damage is increased by 1APP: passive effect which remains in play for a number of turns |
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That's not the end of it either. In addition to the 15 unique cards tailored around the theme of turning your own cards into deadly projectiles, each BREAKER also has access to 5 unique artefacts that can be acquired over the course of a run, often providing a change-up to your style of play.
| Steam post image | Revolver RouletteEvery 5th card 'fired' deals +1 damage |
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| AccumulatorOn turn start if no cards were 'fired' in the previous turn, gain max RESOLVE |
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And that concludes this preview into Vierra, cannoneer of the card. With more BREAKERS to introduce what new playstyles could there be waiting around the corner...
Source
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