Full notes
Full Cut the Cards update
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Repeated intro
Hello everyone!
What changed
- UI and audio
- Maps
Cut the Cards changes
After getting some feedback on the first specter art, I've decided to update it to a more medieval style:
Music composition is something I don't have any professional experience with, really -- but regardless of that, I've tried my hand at making a theme for the soundtrack for the game.
I'll be composing several songs for the soundtrack, all pulling elements from this main theme. As always, this is just a draft, and I can't promise it'll sound the same when the game is released. And, as always, feedback is welcome :)
On the backend, I've been fleshing out the events system. Each event now has specific biomes that it is allowed to appear in, and a corresponding rarity. The most rare events (legendary!) are 1000x less likely to show up than ordinary ones. Hopefully, it'll feel like you are actually part of a legend if you encounter them!
Next week, I'll share one of the features I've had planned for a long time, but didn't make into the first trailer: defensive cards!
Source
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