Hello everyone! I've been working on sketching up some new enemies this week! Here's the first draft of the ultra-powerful SPECTER who will zap you with his eyes if he happens to catch you!
Full notes
Full Cut the Cards update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
0 fixes3 additions1 change0 removals
Gameplay
Store
UI and audio
addedI've been working on sketching up some new enemies this week! Here's the first draft of the ultra-powerful SPECTER who will zap you with his eyes if he happens to catch you!
changedAnd, as promised, here's the shop system in all its glory!
addedThe plan here is to have a new card appear every time you purchase one, so there's always more interesting choices to make. I can't promise this will be the final system -- I may end up changing it if playtesters find this ability to be too overpowered. Also, each shop will sell cards specific to the biome in the final build of the game.
addedOn the backend, I've been working to add controller icons to each button, as well as a virtual keyboard, to make sure the game is fully controller-friendly.
Cut the Cards changes
addedI've been working on sketching up some new enemies this week! Here's the first draft of the ultra-powerful SPECTER who will zap you with his eyes if he happens to catch you!
changedAnd, as promised, here's the shop system in all its glory!
addedThe plan here is to have a new card appear every time you purchase one, so there's always more interesting choices to make. I can't promise this will be the final system -- I may end up changing it if playtesters find this ability to be too overpowered. Also, each shop will sell cards specific to the biome in the final build of the game.
addedOn the backend, I've been working to add controller icons to each button, as well as a virtual keyboard, to make sure the game is fully controller-friendly.
I've been working on sketching up some new enemies this week! Here's the first draft of the ultra-powerful SPECTER who will zap you with his eyes if he happens to catch you!
And, as promised, here's the shop system in all its glory!
The plan here is to have a new card appear every time you purchase one, so there's always more interesting choices to make. I can't promise this will be the final system -- I may end up changing it if playtesters find this ability to be too overpowered. Also, each shop will sell cards specific to the biome in the final build of the game.
On the backend, I've been working to add controller icons to each button, as well as a virtual keyboard, to make sure the game is fully controller-friendly.
Next week, I'll share some sneak peeks of the soundtrack for the game!