In this update13
Full notes
Full Cursed Dungeon Raider update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Cursed Dungeon Raider changes
As always, I want to thank everyone who participated in the closed alpha. Your feedback is always valuable in spotting and fixing numerous bugs. I look forward to your continued support with this latest update.
If you haven't yet participated and would like to join the play-testing while providing valuable feedback, please refer to the post linked below for detailed information on how to gain access to the Closed Alpha.
ANIMALS
CHANGES
Reduced the fox’s running speed slightly to make it easier to track before it escapes.
BLACK MARKET
NEW
Added one-time side missions available via the bulletin board at the black market.
Added the Innkeeper as an interactable character for submitting side missions.
CHANGES
Changed that the player can no longer disable lights in the black market.
DUNGEON
NEW
Added more trap variety for increased gameplay challenges.
Added trip ropes as a new mechanism for triggering traps.
Added more details to the dungeon environment.
CHANGES
Increased the number of collectible items in the dungeon.
Walls with lower holes can now replace doors to add more variety.
FIXES
Fixed a bug where the spear trap failed to damage the player despite a direct hit.
Fixed a bug where two door sections were incorrectly positioned on top of each other or very close to each other.
GAMEPLAY
NEW
Added an introduction main quest line to guide the player through all the different locations.
HISTORICAL MUSEUM
NEW
Added more interactive elements with the museum guard.
Added the museum attendant as an interactable character.
CHANGES
Throwing objects is now classified as a minor act of vandalism and will result in penalties.
HOME
NEW
Added a chandelier, bulletin board, drawer, and candle holder to the home office.
CHANGES
Resized the bedside table with two drawers and adjusted its positioning. Objects within should remain unaffected.
FIXES
Fixed a bug where a display case at home still contained pre-filled artifacts.
Fixed an issue where the ladder fell through the floor.
ITEMS
FIXES
Fixed a bug where the electric lantern caused flickering low-quality shadows near objects.
MYTHOLOGICAL MONSTER
NEW
Added the ability to throw rocks for all Golems.
PERFORMANCE
NEW
Added a dynamic shadow system. If the game performance drops below 30 FPS, shadows will be progressively disabled to maintain smooth gameplay, especially in the historical museum.
CHANGES
Optimized performance for shadow casting lights.
Reduced performance impacts from smoke effects.
USER INTERFACE
NEW
Added notifications for changes in money and archaeological reputation.
CHANGES
Improved readability of the level loading tip text with added shadows for better visibility against bright backgrounds.
Again keep in mind that the save game will be resetted as soon as the game gets released in early access. So please play for testing purposes and not for the progress.
Finally, I want to express my gratitude once more for your ongoing support and feedback. Your input is invaluable, and future updates will be guided by your valuable suggestions and preferences.
Now, set out on your adventure!
Source
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