What changed
1 fix1 addition1 change0 removals
- Compatibility
- Balance
- Performance
addedGameplay update - Adjusted level events at different levels to make level events more abundant and reasonable - The negative effect of the relic [Blood Eye Knife] is adjusted to lose the blood volume of the current attack. - The relic [Poison Wine] adds a negative effect. When triggered, the player adds a layer of poison to the player. - The negative effects of [White Fox Mask] [Horn Hat] and [Adrenaline] will also be strengthened with forging.
changedBalance adjustments - A large number of adjustments to the value of curse seals (too many to list one by one), weakening the basic attack, energy consumption, etc. of advanced curse seals - Adjust the explosion rate of the curse seal from 2 out of 4 to 1 out of 3. - The number of relic forgings reduced from 5 to 3 - Adjust the forging growth value of all relics. The higher the forging level, the greater the bonus.
fixedBug fixes and optimizations - [Copy] cards can no longer copy cards with [Copy] - Fixed the issue where [Swallow] still causes damage at the end of the turn when the monster dies.
- The number of relic forgings5→3↓- The number of relic forgings decreased, nerfCurse Seal Rotation changes
addedGameplay update - Adjusted level events at different levels to make level events more abundant and reasonable - The negative effect of the relic [Blood Eye Knife] is adjusted to lose the blood volume of the current attack. - The relic [Poison Wine] adds a negative effect. When triggered, the player adds a layer of poison to the player. - The negative effects of [White Fox Mask] [Horn Hat] and [Adrenaline] will also be strengthened with forging.
changedBalance adjustments - A large number of adjustments to the value of curse seals (too many to list one by one), weakening the basic attack, energy consumption, etc. of advanced curse seals - Adjust the explosion rate of the curse seal from 2 out of 4 to 1 out of 3. - The number of relic forgings reduced from 5 to 3 - Adjust the forging growth value of all relics. The higher the forging level, the greater the bonus.
fixedBug fixes and optimizations - [Copy] cards can no longer copy cards with [Copy] - Fixed the issue where [Swallow] still causes damage at the end of the turn when the monster dies.
Gameplay update - Adjusted level events at different levels to make level events more abundant and reasonable - The negative effect of the relic [Blood Eye Knife] is adjusted to lose the blood volume of the current attack. - The relic [Poison Wine] adds a negative effect. When triggered, the player adds a layer of poison to the player. - The negative effects of [White Fox Mask] [Horn Hat] and [Adrenaline] will also be strengthened with forging.
Balance adjustments - A large number of adjustments to the value of curse seals (too many to list one by one), weakening the basic attack, energy consumption, etc. of advanced curse seals - Adjust the explosion rate of the curse seal from 2 out of 4 to 1 out of 3. - The number of relic forgings reduced from 5 to 3 - Adjust the forging growth value of all relics. The higher the forging level, the greater the bonus.
Bug fixes and optimizations - [Copy] cards can no longer copy cards with [Copy] - Fixed the issue where [Swallow] still causes damage at the end of the turn when the monster dies.