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- Curse of Resthaven
Devlog #6: Am I Imagining Things, or Does Gamepad Make Our Game More Fun?
Hi! My name is Adolfo Rico, and I'm the Technical Director at Hilltop Studios, and Lead Programmer working on Curse of Resthaven. I was fortunate enough to join Hilltop Studios during development of Lil' Guardsman. Toda…
Announcement11 changesCompatibilityUI/audio - Curse of Resthaven
Devlog #5: The Art of the Concept – Toronto Games Week
Hey everyone, Scott here. Curse of Resthaven was one of nine Toronto-based indies selected to participate in The Art of the Concept, a week-long exhibition presented as part of Toronto Games Week. The exhibit showcases…
Patch notes1 changeGameplay - Curse of Resthaven
Devlog #4: Recent Curse of Resthaven Redesigns
Hi everyone, Scott here. Earlier this week, after our new trailer dropped (check it out below if you haven't already!), our publisher Digital Bandidos asked if I wanted to take the old one down. A lot has changed since…
Store13 changesGameplayUI/audio - Curse of Resthaven
Devlog #3: The Challenges of Writing a Time Loop Game
Hi everyone, it’s Matt. I’m one of the writers and game designers for Curse of Resthaven! When we were coming up with the story for CoR, we knew we didn’t want it to be a simple beginning, middle, and end sort of affair…
Event12 changesFixGameplay - Curse of Resthaven
Devlog #2: Meet the Hilltop Studios team
Hi everyone, thanks so much for the continued support for Curse of Resthaven. It’s been an amazing two weeks since the announcement, and we’re thrilled to see so many of you getting excited about the game. This week, we…
Patch notes4 changesGameplayBalance - Curse of Resthaven
Devlog #1: Introducing Curse of Resthaven
Hi, I’m Scott Christian, game director (AKA wearer of many hats) for Curse of Resthaven. My indie studio, Hilltop, shipped our first game, Lil’ Guardsman, about two years ago and since March of last year, our team has b…
Patch notes4 changesGameplayMaps






