In this update4
Full notes
Full CURE - A Hospital Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
CURE - A Hospital Simulator changes
β Added:
Added: Multi-seat waiting sofas.
Added: Mouse now centers when opening UI modes (shop, patient status, etc.)
π¨ Fixed:
Fixed: Door chime works again.
- FixedFixed multiple crash issues.
Fixed: Zombies should no longer strafe.
Fixed: Patients no longer sit or lay on air.
Fixed: Patient navigation is now less jittery.
Fixed: Zombies no longer respect sidewalks.
Fixed: Being able to re-trigger end day counter.
Fixed: Patients no longer randomly get out of bed.
Fixed: Zombies sometimes not appearing properly.
Fixed: Zombies no longer spawn after the shift ends.
Fixed: Patients no longer get stuck trying to get into bed.
Fixed: Patients can now properly use the 2nd (Level 3) entrance.
- FixedFixed some large items not displaying properly (beds, washing machines).
Fixed: With a full inventory, items can no longer be accidentally taken from boxes (previously they would auto-dropped).
π Changed:
- ChangedImproved vein display in blood test.
- ChangedImproved some low poly pavement.
- ChangedImproved morgue shelf recognition.
- ChangedImproved overall game performance.
- ChangedImproved patients going to checkout behaviour.
Changed: Unified interaction and placement range for some items.
- ChangedMax FPS setting changed to carousel to avoid impossible values.
Changed: X-ray minigame now registers "press" instead of "release" when taking a picture.
Changed: Floor is now much harder to push items through, no more vanishing items when dropped! (hopefully)
ποΈSurvey
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Source
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