In this update2
Full notes
Full CURE - A Hospital Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- UI and audio
- Gameplay
- Maps
CURE - A Hospital Simulator changes
🔨 Fixed:
Fixed: Multiple crash fixes.
Fixed: Lobby Hosts properly connect to Proximity Chat again.
Fixed: Patients should now always fill the reception queue when spots appear open.
Fixed: Patients who have their care refused will properly leave and not return after a shift is over.
Fixed: Patients dying in queue no longer causes the reception queue to have inaccurate capacity count.
Fixed: Patients should no longer reassign themselves to the Waiting Area when at a treatment destination.
Fixed: Patients will no longer try to sit at checkout desks and reception desks when they are placed down.
Fixed: Cleaning Trash no longer causes every single patient inside the hospital to attempt to go to a waiting chair.
Fixed: Placing body bags in the morgue is more consistent and should no longer break by spamming the place button.
- FixedPatients should no longer reassign themselves to a new destination if they are currently being interacted with by a player.
- FixedWhen trashing a Checkout or Reception Desk, Patients who were in the desk's queue will now properly get reassigned to a new destination.
🔀 Changed:
- ChangedBase Voice Chat and Max Voice Chat volume increased.
Changed: Pistol now always shows its crosshair regardless of ADS.
- ChangedAdjusted Max FPS Setting to auto map to the closest value in new carousel setting option selector and removed redundant info regarding the uncapped value.
Source
Changelog.gg summarizes and formats this update. How we read updates.
