In this update1
Full notes
Full Cup and Counter: Coffee Shop Simulator update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Events
Cup and Counter: Coffee Shop Simulator changes
With this update, we are introducing the first iteration of a new system some players have been asking for. You will now be able to hold multiple boxes at once, depending on their size. Large boxes are still only one, but smaller ones like food should stack from 3 to 4. This is a new system, so we will be looking to hear everyone's feedback on it.
Another part of this update is we have replaced the input glyphs we were using with ones be Kenney, they are much mroe readable at a glance, especially with controllers, but we will likely need to tweak them, please let us know if you experience any oddities.
Additionally, we have corrected one key issue with our table number update: the ability to set table numbers yourself rather than relying on our automated system. In move mode, you can now look at a table and hit E to change its number.
We have also dealt with various other bugs that users have reported to us. This is a smaller update, but we felt it was needed to quickly deal with some key issues players have been reporting.
As always, please continue to give us your feedback on our game, and we will continue to do our best to grow this game further.
Update 1.1.7 Patch Notes
[NEW] You can now carry multiple boxes at once. The amount you can carry depends on the size of the box. Large boxes: you can still only grab one. This is a bit of a work in progress, so we want users' feedback on this system.
[CHANGE] Replaced our input glyphs with one that is more legible for controller controls. We will need to make adjustments in various places, as this new pack we are using doesn't have as much background, so they can melt into the background.
[CHANGE] Updated the toolmode graphic to show what each button is for, as well as making the hotkey more obvious
[FIX] Once you have completed an order, the selected should cleanly move on to the next position.
[FIX] Fix a critical issue where milestone rewards could end up being triggered multiple times, leading to extra money being given to the player that they shouldn't have received.
[CHANGE] Table numbers can now be assigned to each table while you are in move mode. Just look at the table and hit the use key (E).
[CHANGE] Changed the chip color for delivery to a plum color to help it differentiate from takeout orders.
[FIX] Attempted to fix an issue where employees can get delivery bags into a bad state
[FIX] Corrected an issue that could cause drink hints to stop appearing for delivery orders
[FIX] Items disposed from an order should now cause the order's status to be correct and not always show as ready
[FIX] Solved an issue where phone deliveries could fall back into their old path where cups were supported. All orders must now be delivered
Source
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