Update log
Full Cult of PiN update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
So, it turns out I'd left a development save file in the previous builds, that meant the game skipped the tutorial and had a handful of glyphs already unlocked. This meant no explaination of all the weird mechanics, so kudos to those that played without it and somehow still grasped what the heck was going on, and big thanks to the users who reported the issue.
I've patched this now with an updated save mechanic that will also allow for saves to persist between versions. While saves will be reset when the game goes into full launch, this will at least mean not having to unlock everything multiple times from now on. There are also a couple of minor fixes for missions triggering, but beyond that, this is just a patch to fix the saves.
Apologies to anyone who has played the recent builds, please go check out the new build as it should hopefully make it a whole lot less confusing... I hope.
Happy flipping!
Kenny
Source
