Update log
Full Cult of PiN update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Maps
Hi all,
It's only been a few days since the last update, but after some excellent community suggestions and bug reports, there have been some fairly major changes and I'd like to see what everyone thinks! I've also rotated the Glyphs available in the demo, so this should hopefully make the gameplay feel a bit fresh, even for long-time players.
If you have any feedback or bugs of your own to report, please do join the Discord channel and let me know!
Demo v0.11.15 Patch Notes
The Table multiplier has been reworked, now offering x2/x3/x4/x8 Score multiplier, followed by a single x2 Damage multiplier. This prevents losing a ball during a boss battle from basically being a run-ending event on higher difficulties. Triggering again after the x2 Damage multiplier still results in an extra ball being spawned as before.
- CosmeticRetroactive Steam achievement unlockswhen playing from an existing save, the game will now run a check for previous achivements when loading
Increased Bonus timer during Boss battles, so it is easier to get onto the Bonus table
Reworked the Bonus Table layout, giving more space around the flippers
Reworked Flipper physics, and added Flipper Strength and Flipper Dampner sliders to the Settings->Gameplay menu, so you can now customise the strength of your Flppers!
Boss Timers are now paused while Bosses are in the middle of casting a spell
The Speedrun timer will continue to run while in any of the Shop, Blessing, Curse or Ritual panels. It will still be paused though while in the Pause/Settings menus.
Directional nudging (using arrow keys or controller analogue stick) now have some additional upward force, countering any downward gravitation that is already factored into the default (spacebar) nudge
Boss tentacles respawn slightly slower on higher stages
Reduced the number of hits required to trigger the Ritual Altar from 30 to 20.
Fix for Ball and Table select panel sizes when playing in vertical aspect ratio
Reworked camera positions for vertical aspect ratios
Reworked bonus table transition (fade in/out instead of camera pan)
Removed some Glyphs and replaced with new ones:
Glyphs Removed:
Permanently add to Multiplier on any Ritual complete
Permanent multiply Multplier on any Ritual complete
Permanent Base Damage increase on any Ritual Complete
Increases Base Damage when an active bumper is hit
Poison and Burn effects deal x4 damage
Poison and Burn effects last 2x longer
Decrease Tempest Mission requirements by 1
Decrease Multiball Mission requirements by 1
Decrease Sparks Mission requirements by 1
Decrease Inferno Mission requirements by 1
Glyphs Added:
Increase Base Damage per 10,000 points
Increase Multiplier per 10,000 points
+300 Damage, -1 each time a Flipper is used. Removed from active Glyphs when it hits 0
Increase Damage Multiplier per currently active ball
Boss Tentacles respawn much slower
Mana reward on Tempest trigger
Mana reward on Multiball trigger
Mana reward on Sparks trigger
Mana reward on Inferno trigger
Immediately increase Base Damage by 10%. (Removed on use, doesn't take up a glyph slot)
I hope these changes all make for a better game, thanks again to all the suggestions inthe last few days and as always please remember to join the Discord and Wishlist on Steam!
Happy Flipping!
Kenny
Source
