Update log
Full Cult of PiN update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Balance
- Gameplay
First of all, I'd like to say a HUGE thank you to everyone who had a play of PiN during Steam Next Fest, and an even bigger one to those who left feedback and bug reports, it's been a huge motivation to hear people like the game and many of the suggestions have been really inspirational so once again - thank you!
Over and above the feature requests and balancing suggestions, the topic of feedback that really resonalted with me was the games style, or lack thereof - it really was kind of placeholder art that I just never got the time to work on, so I've spent the last few weeks overhauling the entire look and feel of the game to give it the personality and style I always had envisioned for it - a kind of wierd, abstract take on the usual pinball look, whilst still trying to retain visual clarity and keeping the HUD as uncluttered as possible. The result is what you can see now in the screenshots and trailer - there's still a long way to go but I think I can push this style even further so I'm excited to see what else I can do with it! I've taken down the demo while I polish up the last remaining parts of the old style, but will have it back up in a few days.
The next demo update will also have a bunch of new features - ramp damage has been replaced with an aerial attack that takes multiple missions to trigger but does a huge amount of damage, alongside other special attacks that can now be triggered by completing missions in order, always giving you something to aim towards. Power ups (now called glyphs) can be tailored to each of the special attacks so you can really ramp up the damage (bad pun intended) with your preferred attack and watch the numbers go exponentially higher than before.
I'll post again once the updated demo is live but in the meantime, thanks again for playing and please, please help spread the word, PiN will be coming out sometime in Summer with a firm release date to be announced shortly!
Happy flipping!
Kenny
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