In this update10
Full notes
Full Cubic Annihilation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Balance
Cubic Annihilation changes
Gear up, Commander!
This update lands with powerful new mechs, cutting-edge hover units, a refreshed art style, and a full round of balance + modifier upgrades. The battlefield just got faster, meaner, and better looking.
Main Changes to Cubic Annihilation:
Added hotkey rebinding! (Which was one of the most requested features for CA)
Added brand new mechs and hoverpad units!
Improved early game resource flow.
Added hotkeys for switching between basic and advanced on Commander.
Fixed death visuals for Drone, Fighter, & Bomber.
NEW art style changes, improving the game's look and feel.
Added New Modifiers for Mega Mecha Update.
Added a Hotkey for upgrading the HQ.
Added a Hotkey for HQ Scan ability.
Added a Hotkey for selecting the Commander from anywhere on the battlefield.
Other small game changes and fixes.
New Balance changes to Cubic Annihilation:
Buffed BoomBikes' HP so it doesn't die so quickly before it gets a chance to hit something.
Buffed SPGs vs buildings and light units.
Increased Raptors' rate of fire, but lowered their damage. Basically, increasing the Raptors' DPS.
Reduced the Cubic price of Storage from 250 to 200.
All maps now have at least 2 Cubic resource nodes near an HQ.
Improved Art-Style
Art style has also been improved, removing that flat look and making model details stand out.
New Sandbox Gamemode
Jump into the brand-new early Sandbox Gamemode — your personal testing arena! Spawn any unit, tweak game speed, boost resources, and customise a range of gameplay parameters. This mode is all about experimenting, pushing limits, and having pure, unrestricted fun.
Note: This mode is still in development, so it's not 100% polished and is still under work
New Loadouts:
Also, new units have arrived with the Mega Mecha update.
Obliterator
Obliterator is a tier 2 hoverpad unit that fires a slow-moving plasma orb projectile. On impact, this projectile does massive damage and does massive AoE damage in a very large radius. This unit is also very slow, though, so it can be picked off by faster and more agile units, as you can just dodge the projectiles.
Cyclops
The Cyclops is a tier 3 hoverpad unit. It's a slow, but powerful laser hover tank. High range and serious damage. Slow rate of fire. Better vs just a single target.
Warflare
Tier 3 mech, the Warflare, can be constructed from the factory. The Warflare is a big, bulky mech, fires a flurry of missiles at ground targets. Missiles do small AoE damage on impact.
New Modifiers:
Hyperbuild: All your buildings (Except Defence Buildings) construct 50% faster, but your Commander is 25% slower.
This could be you... XD
Good luck on the battlefield!
Source
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