In this update2
Full notes
Full Cubic Annihilation update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Performance
- Maps
- Balance
Cubic Annihilation changes
The Steam Fest has officially wrapped up — and wow, what an incredible week. Over 1,300 of you jumped into battle, launched cubes into chaos, and helped push Cubic Annihilation to 1,000 new wishlists (now sitting at 1.3K total!).
For our first public release ever, that absolutely blew us away. Thank you to every commander who played, streamed, sent feedback, or melted their GPU with thousands of cubes — you made this event unforgettable. 💥
đź’¬ What You Told Us
We spent the week reading every bit of feedback, and here are a few key things we’re already improving:
⚙️ Performance & optimization — smoother large battles and faster pathfinding updates.
🧠Targeting & AI tweaks — smarter unit behavior and cleaner engagement logic.
🎨 Visual polish — sharper effects, better explosions, and improved readability in large fights.
Your feedback helps shape the battlefield — so please keep it coming on Discord or in the Steam discussions!
🔮 What’s Next
The next update will focus on:
New unit modifiers to expand tactical depth.
Further balance passes for Tier 1–2 units.
And some secret new toys we can’t wait to show you soon 👀
We’ll share more in the coming weeks as we prepare the Post-Fest Update, so make sure to wishlist (if you haven’t yet!) and follow the game to stay in the loop.
Thank you again for making our first Steam Fest such an awesome experience. This is just the beginning — and the cubes are only getting angrier.
See you on the battlefield, – The Frixion Games Team
Source
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