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Latest Cubed and Dangerous updates
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- Cubed and Dangerous
Cubed and Dangerous Update
Hey everyone, back with another Cubed and Dangerous update to fix some of the most recent bugs and improve some stability across more varied hardware. Bug Fixes Wave levels had an issue where they weren't resetting the…
Store7 changesFixPerformance - Cubed and Dangerous
DLC Save File Migration
Hey everyone, there was a bug in the previous build of the game that may have impacted the way that save files were migrated from the base game to the DLC. Essentially when running the game for the first time after inst…
Patch notes6 changesFixGameplay - Cubed and Dangerous
Small Post-DLC Balance Update
Quick fix to Player and Enemy Damage numbers: - Reduce late game (Act3+) enemy damage scaling by 5% - Increase damage (5% to 10%) for all knockback based weapons and reduce base knockback slightly
Announcement1 change1 numericBalance - Cubed and Dangerous
Quick update
Added some integrated quick tutorialization in the first level of the game. Nothing too intrusive, and if you're on a second run you'll be blowing through this level pretty quick anyway so it's like a little extra flair.
Announcement1 changeGameplay - Cubed and Dangerous
New Leaderboard Features
Welcome to another update! For a while now, there's been some feedback around the leaderboard implementation. I've been testing around with a couple solutions and ended up on a score abstraction which I think is working…
Event5 changesGameplay - Cubed and Dangerous
Cubed and Dangerous 1.6
Thanks everyone for all the feedback, along with the bug fixes and performance enhancements over the last couple of days, I'm happy to announce Cubed and Dangerous 1.6! New Missions I've cleaned up some of the work in p…
Patch notes7 changesPerformanceGameplay - Cubed and Dangerous
Optizimations for all Hardware Classes
Back again today with another optimization patch. The game's physics engine and enemy AI have been optimized significantly in the past, so there shouldn't be any significant CPU bottlenecks but if you run into some defi…
Patch notes7 changesGameplayPerformance - Cubed and Dangerous
Bug Fixes and Optimizations
Quick patch to fix a few bugs related to offscreen rendering (collection window, field manual, map, inventory portrait). Additionally optimized some shader code around the outline pass, and improved frame capping for hi…
Announcement2 changesMapsUI/audio - Cubed and Dangerous
Balance and Feedback Update
Hey everyone, I released an update today from some of the collected feedback and bug reports over the last month or so. Below you'll find some of the ideas behind the changes, and some other surprises! Weapon Balance Pl…
Patch notes9 changesFixBalance - Cubed and Dangerous
Update to Previous Build about Music
Doing a wild thing and defaulting the new music tracks to "on" for the main build! If you want to go back to original music, you can still toggle it at the main menu with the "]" key. I'll be adding some more tracks thr…
Announcement2 changesGameplay - Cubed and Dangerous
Secret Cheat for a Music Test
Hey everyone, as some loyal fans have pointed out, the gameplay music (particularly the non "chase" gameplay theme) is a bit too tension oriented and less action oriented which sets the wrong pace for the game. This pot…
Announcement4 changesGameplayMaps - Cubed and Dangerous
Some dead-end Consolation Prizes
Quick change to itemization in levels to help with the dead end problem. There are still some dead ends possible, and I think this is good for the risk / reward of exploration and weighing that against the escalation ti…
Event3 changesGameplayBalance - Cubed and Dangerous
Feedback improvements for Combos and Consumeables
Combo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and group…
Announcement2 changesFix - Cubed and Dangerous
Small Perk Update
Some quick updates to the "Second Wind" Legendary perk: - Change from 20 health, to 25% health so it will scale a bit later in game to offset scaled enemy damage - Add additional invulnerability frames to avoid immediat…
Announcement1 changeBalance - Cubed and Dangerous
Cubed and Dangerous Version 1.5
Hey everyone, the game has received quite a bit of renewed attention this year and that's produced a lot of great feedback to help improve the game. Today I've deployed version 1.5 of Cubed and Dangerous to accumulate a…
Event19 changesFixGameplay - Cubed and Dangerous
Econ and Itemization Improvement Patch
Hey everyone, I've just made some significant changes to aspects of the game's economy and itemization today. This set of changes is focused around improving the shop experience, balancing some aspects around economy fo…
Store12 changesFixBalance


