What changed
2 fixes0 additions0 changes0 removals
fixedCombo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and grouped to the low end of the bar
fixedConsumeables: - Fixed a bug with some data tracking that could result in consumables not being applied - Added text to show if a consumable is active when hovering in inventory
Cubed and Dangerous changes
fixedCombo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and grouped to the low end of the bar
fixedConsumeables: - Fixed a bug with some data tracking that could result in consumables not being applied - Added text to show if a consumable is active when hovering in inventory
Combo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and grouped to the low end of the bar
Consumeables: - Fixed a bug with some data tracking that could result in consumables not being applied - Added text to show if a consumable is active when hovering in inventory