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Steam News27 August 202510mo ago

Feedback improvements for Combos and Consumeables

Combo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and group

Full notes

Full Cubed and Dangerous update

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What changed

2 fixes0 additions0 changes0 removals
  • Fixes
fixedCombo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and grouped to the low end of the bar
fixedConsumeables: - Fixed a bug with some data tracking that could result in consumables not being applied - Added text to show if a consumable is active when hovering in inventory

Cubed and Dangerous changes

fixedCombo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and grouped to the low end of the bar
fixedConsumeables: - Fixed a bug with some data tracking that could result in consumables not being applied - Added text to show if a consumable is active when hovering in inventory

Combo: - Increased time between hits to feel better when you cross the gap to keep the combo running - Added a combo timer bar to visual show how quickly it is decaying - Fixed the alpha fade to be less linear and grouped to the low end of the bar

Consumeables: - Fixed a bug with some data tracking that could result in consumables not being applied - Added text to show if a consumable is active when hovering in inventory

Source

Steam News / 27 August 2025

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