Full notes
Full Cubed and Dangerous update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
- UI and audio
changedQuick patch to fix a few bugs related to offscreen rendering (collection window, field manual, map, inventory portrait). Additionally optimized some shader code around the outline pass, and improved frame capping for high refresh rate monitors.
addedEdit: There was another small change after this one to adjust the volume of a couple of the new sound effects. Editing this post to mention them instead of spamming with another quick update post.
Quick patch to fix a few bugs related to offscreen rendering (collection window, field manual, map, inventory portrait). Additionally optimized some shader code around the outline pass, and improved frame capping for high refresh rate monitors.
Edit: There was another small change after this one to adjust the volume of a couple of the new sound effects. Editing this post to mention them instead of spamming with another quick update post.
Source
Changelog.gg summarizes and formats this update. How we read updates.
