Full notes
Full Cube Kingdoms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
🛠️ Improvements
There is now an option to adjust the UI scaling (experimental — let me know what you think about the different sizes).
You can now enable VSync.
The volume menu now shows text labels next to the sliders.
The volume of various sound effects has been adjusted.
The accuracy of archers has been slightly improved.
🐞 Bug Fixes
The horse of the player character in the campaign overview was invisible.
The tutorial text for recruiting archers was incorrect.
The icons for overpopulation were missing.
When starting, for example, Campaign Mission 3, the two goblins were shown as friendly.
The bug report feature stopped working after opening it once, returning to the main menu, and then loading a game again.
If you had more than 9999 of an item, the text in the top left was cut off.
⚖️ Balancing
The default difficulty is now Easy, because many players struggled in the first campaign mission due to being attacked too frequently.
Source
Changelog.gg summarizes and formats this update. How we read updates.
