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Steam News5 May 20263mo ago

Small improvements

🛠️ Improvements It is now possible to play the game in 2K and 4K The game now pauses automatically when you open the menu The Njoong sound at game start has been made significantly quieter I had overlooked a few UI ele

In this update2

Full notes

Full Cube Kingdoms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changed🛠️ ImprovementsThe Njoong sound at game start has been made significantly quieter
changed🛠️ ImprovementsI had overlooked a few UI elements — these have now been adjusted
added🛠️ ImprovementsThe level‑selection maps now have a higher resolution
changed🛠️ ImprovementsToggles in the menu now also play a click sound
changed🛠️ ImprovementsAe, oe, and ue in the German language have been replaced with ä, ö, and ü
changed🐞 BugfixesThe settings menu could not be opened on the win/lose screen

Cube Kingdoms changes

changedThe Njoong sound at game start has been made significantly quieter
changedI had overlooked a few UI elements — these have now been adjusted
addedThe level‑selection maps now have a higher resolution
changedToggles in the menu now also play a click sound
changedAe, oe, and ue in the German language have been replaced with ä, ö, and ü

🛠️ Improvements

  • It is now possible to play the game in 2K and 4K

  • The game now pauses automatically when you open the menu

  • The Njoong sound at game start has been made significantly quieter

  • I had overlooked a few UI elements — these have now been adjusted

  • The level‑selection maps now have a higher resolution

  • Toggles in the menu now also play a click sound

  • Ae, oe, and ue in the German language have been replaced with ä, ö, and ü

🐞 Bugfixes

  • The settings menu could not be opened on the win/lose screen

  • When units approached gatehouses and died, the gatehouse kept opening and closing repeatedly. Gatehouses now stay closed for at least 10 seconds, and if another enemy approaches, this timer is reset.

Source

Steam News / 5 May 2026

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