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Steam News30 April 20263mo ago

Bugfixes and improvements

🛠️ Improvements: The message that a settlement has been taken over by an AI now shows the player’s color New achievements have been added (more will come in the future) 🐞 Bugfixes: The game sometimes froze in the menu

In this update2

Full notes

Full Cube Kingdoms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change2 removals
  • Gameplay
  • UI and audio
added🛠️ Improvements:New achievements have been added (more will come in the future)
removed🐞 Bugfixes:The game sometimes froze in the menu; this will hopefully no longer happen
changed🐞 Bugfixes:The UI above settlements did not update correctly when they were taken over by someone else
removed🐞 Bugfixes:If a settlement was taken from the player while they still had the UI open, it was not removed from the UI

Cube Kingdoms changes

addedNew achievements have been added (more will come in the future)
removedThe game sometimes froze in the menu; this will hopefully no longer happen
changedThe UI above settlements did not update correctly when they were taken over by someone else
removedIf a settlement was taken from the player while they still had the UI open, it was not removed from the UI

🛠️ Improvements:

  • The message that a settlement has been taken over by an AI now shows the player’s color

  • New achievements have been added (more will come in the future)

🐞 Bugfixes:

  • The game sometimes froze in the menu; this will hopefully no longer happen

  • The UI above settlements did not update correctly when they were taken over by someone else

  • If a settlement was taken from the player while they still had the UI open, it was not removed from the UI

  • When speeding up the game time, the messages on the right side disappeared faster as well

  • Rapidly selecting an object multiple times in quick succession caused issues

  • The scroll speed in the keybindings menu was far too slow

  • Keybinds were only loaded after opening the menu once

  • In Campaign Mission 2, the goblins couldn’t build a castle because the mission was designed in a way that wooden walls were forbidden

Source

Steam News / 30 April 2026

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