In this update3
Full notes
Full Cube Foundry update
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What changed
- Gameplay
- Performance
- Balance
Cube Foundry changes
State of the Game & The Road to V1.7
Hello everyone! As you've probably noticed, I have been pushing a lot of minor patches recently (all the way up to V1.6.15!), with the main goal of fixing bugs, optimizing the engine, and eliminating late-game lag. Now that the technical foundation is solid, it's time to talk about the future.
A quick note on achievements:
First of all, there will be no new achievements for now. I might not have communicated this clearly in the past, but I currently have to comply with Steam's 100 achievement limit. Because of this, I had to remove some redundant achievements a while ago to make space for new content.
My plan is to focus on extending the core game content first (in V1.7), and after that is implemented, I will add a dedicated in-game achievement panel (in V1.8).
The Problem: The >1e450 Elephant in the Room (in V1.7)
Right now, the cost of the final generators sits at an absurd 1e450. Let's be honest: while seeing massive numbers is fun, scaling this high is completely unnecessary. It doesn't add strategic depth; it just creates engine strain and performance bottlenecks.
So, what's next? A complete Balance Rework.
What's Coming in the Next Major Update?
The Grand Number Squish: I am going to scale down the extreme late-game numbers. The goal isn't to nerf your progress, but to create a tighter, more meaningful progression curve that runs buttery smooth.
Meaningful NG+ Cycles: I am reducing the total number of NG+ cycles required. Instead of a grind, every single NG+ cycle will feel like a massive, significant power leap.
- Lightning-Fast RestartsI know the slow build-up after a reset can be tedious. I am adding a ton of new Prestige and NG+ upgrades specifically designed to accelerate your early game .
I am really excited about this direction, but I want to hear from you. Let me know what you think about this upcoming rebalance in the comments below!
Source
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