HomeGamesUpdatesPricingMethodology
Steam News27 March 20263mo ago

State of the Game & The Road to V1.7/V1.8

State of the Game & The Road to V1.7 Hello everyone! As you've probably noticed, I have been pushing a lot of minor patches recently (all the way up to V1.6.15!

In this update3

Full notes

Full Cube Foundry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Performance
  • Balance
addedState of the Game & The Road to V1.7First of all, there will be no new achievements for now . I might not have communicated this clearly in the past , but I currently have to comply with Steam's 100 achievement limit. Because of this, I had to remove some redundant achievements a while ago to make space for new content.
addedState of the Game & The Road to V1.7My plan is to focus on extending the core game content first (in V1.7), and after that is implemented, I will add a dedicated in-game achievement panel (in V1.8).
addedThe Problem: The >1e450 Elephant in the Room (in V1.7)Right now, the cost of the final generators sits at an absurd 1e450 . Let's be honest: while seeing massive numbers is fun, scaling this high is completely unnecessary. It doesn't add strategic depth; it just creates engine strain and performance bottlenecks .
changedThe Problem: The >1e450 Elephant in the Room (in V1.7)So, what's next? A complete Balance Rework.
addedWhat's Coming in the Next Major Update?Lightning-Fast Restarts: I know the slow build-up after a reset can be tedious. I am adding a ton of new Prestige and NG+ upgrades specifically designed to accelerate your early game .
changedWhat's Coming in the Next Major Update?I am really excited about this direction, but I want to hear from you. Let me know what you think about this upcoming rebalance in the comments below!

Cube Foundry changes

addedFirst of all, there will be no new achievements for now . I might not have communicated this clearly in the past , but I currently have to comply with Steam's 100 achievement limit. Because of this, I had to remove some redundant achievements a while ago to make space for new content.
addedMy plan is to focus on extending the core game content first (in V1.7), and after that is implemented, I will add a dedicated in-game achievement panel (in V1.8).
addedRight now, the cost of the final generators sits at an absurd 1e450 . Let's be honest: while seeing massive numbers is fun, scaling this high is completely unnecessary. It doesn't add strategic depth; it just creates engine strain and performance bottlenecks .
changedSo, what's next? A complete Balance Rework.
addedLightning-Fast Restarts: I know the slow build-up after a reset can be tedious. I am adding a ton of new Prestige and NG+ upgrades specifically designed to accelerate your early game .

State of the Game & The Road to V1.7

Hello everyone! As you've probably noticed, I have been pushing a lot of minor patches recently (all the way up to V1.6.15!), with the main goal of fixing bugs, optimizing the engine, and eliminating late-game lag. Now that the technical foundation is solid, it's time to talk about the future.

A quick note on achievements:

First of all, there will be no new achievements for now. I might not have communicated this clearly in the past, but I currently have to comply with Steam's 100 achievement limit. Because of this, I had to remove some redundant achievements a while ago to make space for new content.

My plan is to focus on extending the core game content first (in V1.7), and after that is implemented, I will add a dedicated in-game achievement panel (in V1.8).

The Problem: The >1e450 Elephant in the Room (in V1.7)

Right now, the cost of the final generators sits at an absurd 1e450. Let's be honest: while seeing massive numbers is fun, scaling this high is completely unnecessary. It doesn't add strategic depth; it just creates engine strain and performance bottlenecks.

So, what's next? A complete Balance Rework.

What's Coming in the Next Major Update?

  • The Grand Number Squish: I am going to scale down the extreme late-game numbers. The goal isn't to nerf your progress, but to create a tighter, more meaningful progression curve that runs buttery smooth.

  • Meaningful NG+ Cycles: I am reducing the total number of NG+ cycles required. Instead of a grind, every single NG+ cycle will feel like a massive, significant power leap.

  • Lightning-Fast RestartsI know the slow build-up after a reset can be tedious. I am adding a ton of new Prestige and NG+ upgrades specifically designed to accelerate your early game .

I am really excited about this direction, but I want to hear from you. Let me know what you think about this upcoming rebalance in the comments below!

Source

Steam News / 27 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.