In this update3
Full notes
Full Cube Foundry update
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What changed
- Performance
- Balance
- Fixes
- Gameplay
Cube Foundry changes
there are still performance issue in the late game i am still working.
Massive Performance Optimizations
Late-Game Lag Destroyed: Completely overhauled the core game loop, eliminating heavy mathematical bottlenecks (O(n²) loop fixes) and splitting workloads for buttery-smooth performance.
- Memory & StabilityFixed progressive memory leaks, resolved window-closing errors, and expanded engine memory limits to handle extreme numbers.
Smart Caching: Prestige and synergy effects are now pre-baked to drastically reduce CPU load during mid-to-late game.
Balance & Progression
- NG+ OverhaulReduced the grind of NG+ cycles by massively buffing cycle bonuses and upgrades.
- Cube & Astral BuffsIncreased NG+ cube production weight (1.0 → 1.5) and significantly buffed Astral effectiveness for high-tier generators.
Crit Tuning: Rebalanced Critical Hits (~40% reduction to multipliers and probability) to compensate for the massive NG+ buffs.
- EconomyAdjusted NG+ cost reduction factors across the board.
Bug Fixes
- Offline Prestige BoostsFixed a bug where Prestige upgrades weren't applying to the offline earnings system.
- Beyond InfinityFixed floating text getting visually clamped at +1.8e308 for massive Clicks Per Click values.
-Jabran
Source
Changelog.gg summarizes and formats this update. How we read updates.
