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Steam News18 May 20242y ago

Blight Adjustments

Patch overview: -2 new Options and 2 new Cheats -Consumable Animation -Various changes to boon generation -Signficant Performance improvements, especially regarding freezes -7 Balance changes -5 Description improvements

Full notes

Full Cube Chaos update

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What changed

0 fixes1 addition1 change1 removal
  • Performance
  • Maps
addedPatch overview: -2 new Options and 2 new Cheats -Consumable Animation -Various changes to boon generation -Signficant Performance improvements, especially regarding freezes -7 Balance changes -5 Description improvements, 41 Spelling mistakes -So so many fixes (roughly 28) -Various changes, adjustments and other minor (but still nice) stuff Full patchnotes as always in game
removedBoon generation changes: -There can only be 1 Terrain, this terrain costs 0 boon value. -Neutral perks with 0 value also cost 0 boon value -Guarantees a number of cubes (exact formular: (Total Boon Value/4 + 1) with at max 4) --These guaranteed cube choices no longer take up the usual boon slots. --This means more boons, but I adjusted the formular for that a bit so it ONLY means more boons until roughly nightmare 120 -Not having access to more cubes, especially during the first battle was very high variance and made the early battles far too random and risky. This should help, though may not be enough. I'll have to see.
changedPerformance improvements: -Mostly a change to how quickly the game recovers when reaching a truly game breaking state which freezes the game. These makes it much less likely that the game fully crashes, though this can still occur at even more rediculous chains.

Cube Chaos changes

addedPatch overview: -2 new Options and 2 new Cheats -Consumable Animation -Various changes to boon generation -Signficant Performance improvements, especially regarding freezes -7 Balance changes -5 Description improvements, 41 Spelling mistakes -So so many fixes (roughly 28) -Various changes, adjustments and other minor (but still nice) stuff Full patchnotes as always in game
removedBoon generation changes: -There can only be 1 Terrain, this terrain costs 0 boon value. -Neutral perks with 0 value also cost 0 boon value -Guarantees a number of cubes (exact formular: (Total Boon Value/4 + 1) with at max 4) --These guaranteed cube choices no longer take up the usual boon slots. --This means more boons, but I adjusted the formular for that a bit so it ONLY means more boons until roughly nightmare 120 -Not having access to more cubes, especially during the first battle was very high variance and made the early battles far too random and risky. This should help, though may not be enough. I'll have to see.
changedPerformance improvements: -Mostly a change to how quickly the game recovers when reaching a truly game breaking state which freezes the game. These makes it much less likely that the game fully crashes, though this can still occur at even more rediculous chains.

Patch overview: -2 new Options and 2 new Cheats -Consumable Animation -Various changes to boon generation -Signficant Performance improvements, especially regarding freezes -7 Balance changes -5 Description improvements, 41 Spelling mistakes -So so many fixes (roughly 28) -Various changes, adjustments and other minor (but still nice) stuff Full patchnotes as always in game

As usual a minor update to fix and adjust some of the stuff between the more content focused updates at the start of the month, some explanations below. Hope you all enjoy!

Boon generation changes: -There can only be 1 Terrain, this terrain costs 0 boon value. -Neutral perks with 0 value also cost 0 boon value -Guarantees a number of cubes (exact formular: (Total Boon Value/4 + 1) with at max 4) --These guaranteed cube choices no longer take up the usual boon slots. --This means more boons, but I adjusted the formular for that a bit so it ONLY means more boons until roughly nightmare 120 -Not having access to more cubes, especially during the first battle was very high variance and made the early battles far too random and risky. This should help, though may not be enough. I'll have to see.

Performance improvements: -Mostly a change to how quickly the game recovers when reaching a truly game breaking state which freezes the game. These makes it much less likely that the game fully crashes, though this can still occur at even more rediculous chains.

Source

Steam News / 18 May 2024

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