Full notes
Full CS Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Events
- Performance
- Fixes
- Gameplay
CS Manager changes
Headlines
0.9 brings deeper statistics and better practice! You can now track a wide range of players statistics from across their entire career, down to individual tournaments. UI related to practicing your map pool has received an overhaul that gives more information and clarity. Significant performance improvements has also been found on both the dashboard and match engine
📢Are based on feedback/reports from the community
Major
Reworked how map pool level and progression is showing on various pages, including the practice and tactics pages
A far more detailed breakdown of a players statistics is now available from the player page. On existing saves, statistics about previous events are not available
Freezes/Crashes
Fixed a rare freeze that could occur on the tactics screen if your next opponent had no players
Dashboard
Significant performance improvements to passing time, and the calendar moves much more smoothly
Added functionality for top 20 players of the year awards (limited to those with access to the full version)
Made several updates and fixes to the database
Reworked how map pool progress is calculated, progress and decline should now be faster
Improved AI logic regarding which tournaments to attend
Added an overlay when loading a career
📢Fixed that you could sometimes get invitations to tournaments in your email inbox that would overlap with other LAN tournaments you were already signed up for
📢Improved AI logic in deciding when to allow their players to be sold, so that they will no longer be sold during an ongoing tournament
📢Fixed that seasonal goals from the owner could be unreasonable tough for some teams
Match Engine
Added significant performance improvements to the match engine
Improved AI positioning logic
Improved defensive AI when retaking a site, especially when trying to prevent the bomb from being planted
Improved attacking AI logic when deciding when to carry/drop the bomb
Fixed some instances of AI looping
Localization
📢Updated several translations
To give feedback, write in the Steam forum or join or Discord:
Source
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