In this update3
Full notes
Full Crystals Of Irm update
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What changed
- Gameplay
Crystals Of Irm changes
Hey and Hallo!
Something fundamental has changed this week - I've made it and am now working full-time on Crystals Of Irm. It's been a wild ride to get here, and I'm really excited about this new chapter. It will also be really good for the game that I can now invest much more time in its development. A big thank you to everyone who has been with me this far.
At this point, I would also like to say a big thank you to everyone who uses the feedback tool in the demo and shares their ideas with me, reports bugs, and actively helps me make the game better! Thank you!
I have also decided to structure these weekly posts a little better. The idea is to use the beginning for general information - what's going on with me, what's happening, etc.
This will be followed by a section on what I'll be working on during the week and finally a short section on planned demo updates.
Weekly Task
This week, the start of the full version will undergo another overhaul. The goal is to make the introduction to the combat system a little more relaxed and to introduce the story in an understandable way. It's going to be really good!
Demo Stuff
In the next demo update, we're saying goodbye to the input billboards that always seemed a bit out of place around the corresponding interactions and welcoming a dynamic cursor that is located in the center of the screen and indicates the corresponding interaction - it's about time!
That's it for this week's update! If you have any questions or want to chat with me about the game, feel free to join the Discord Of Irm! Or if you want to give direct feedback on the game, check out the demo and use the feedback tool.
See you next week!
David ːlunar2019piginablanketː
Source
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