Update log
Full Crystal Conquest update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Fixes
- Balance
- Store
- UI and audio
New Features:
Added an auto-grab feature for weapons.
Holding the grab button with either controller while casting a weapon will cause the weapon to appear in that hand
Added locational music for Conquest mode and changed music tracks for Duel and Gauntlet modes
Enabled physical presses of all buttons with your character's index finger
Bug Fixes:
Fixed multiple issues with using weapon holsters
Fixed various grab issues with the Hammer and Shield
Fixed an issue where weapons could turn invisible after spawning
Fixed issue where some spell VFX could get stuck to your hand or your character's position
Fixed spell targeting issues that would sometimes happen in multiplayer matches
Fixed an issue where the character model of other players could get displaced - Improved detection of whether a player is on the ground
Fixed boulder spawn positioning issues at higher levels
Fixed a flicking issue with the boulder during spawning
Fixed a visual issue with the match found panel
Fixed an issue with the Ring of Fire VFX where some of the VFX would be invisible to the caster
Fixed missing VFX issues with the Monk's Force Punch and the Geomancer's Stone Touch
Ensured that the Stone Bind VFX is quickly removed when the spell is destroyed from taking damage
Fixed an issue where potion or wand item descriptions would still be present after placing them in your holster
Fixed an issue where the Earth Spikes VFX would spawn at the wrong location
Raised the height of the base walls to keep Aeromancers from sniping the enemy Guardian from a long distance
Fixed an issue where your fingers could end up stuck in a pointing position after interacting with UI
Ensured that spell selection circles and boxes always get dismissed
Fixed many errors
Source
