Crystal Conquest
Steam News 28 December 20254mo ago

Patch 1.0.4 Notes

New Features: Added an auto-grab feature for weapons. Holding the grab button with either controller while casting a weapon will cause the weapon to appear in that hand Added locational music for Conquest mode and chang…

Update log

Full Crystal Conquest update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

15 fixes4 additions1 change1 removal
  • Gameplay
  • Workshop
  • Fixes
  • Balance
  • Store
  • UI and audio
addedNew Features :
addedAdded an auto-grab feature for weapons.
changedHolding the grab button with either controller while casting a weapon will cause the weapon to appear in that hand
addedAdded locational music for Conquest mode and changed music tracks for Duel and Gauntlet modes
addedEnabled physical presses of all buttons with your character's index finger
fixedFixed multiple issues with using weapon holsters

New Features:

  • Added an auto-grab feature for weapons.

  • Holding the grab button with either controller while casting a weapon will cause the weapon to appear in that hand

  • Added locational music for Conquest mode and changed music tracks for Duel and Gauntlet modes

  • Enabled physical presses of all buttons with your character's index finger

Bug Fixes:

  • Fixed multiple issues with using weapon holsters

  • Fixed various grab issues with the Hammer and Shield

  • Fixed an issue where weapons could turn invisible after spawning

  • Fixed issue where some spell VFX could get stuck to your hand or your character's position

  • Fixed spell targeting issues that would sometimes happen in multiplayer matches

  • Fixed an issue where the character model of other players could get displaced - Improved detection of whether a player is on the ground

  • Fixed boulder spawn positioning issues at higher levels

  • Fixed a flicking issue with the boulder during spawning

  • Fixed a visual issue with the match found panel

  • Fixed an issue with the Ring of Fire VFX where some of the VFX would be invisible to the caster

  • Fixed missing VFX issues with the Monk's Force Punch and the Geomancer's Stone Touch

  • Ensured that the Stone Bind VFX is quickly removed when the spell is destroyed from taking damage

  • Fixed an issue where potion or wand item descriptions would still be present after placing them in your holster

  • Fixed an issue where the Earth Spikes VFX would spawn at the wrong location

  • Raised the height of the base walls to keep Aeromancers from sniping the enemy Guardian from a long distance

  • Fixed an issue where your fingers could end up stuck in a pointing position after interacting with UI

  • Ensured that spell selection circles and boxes always get dismissed

  • Fixed many errors

Source

Steam News / 28 December 2025

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