In this update3
Full notes
Full Crystal Conquest update
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What changed
- UI and audio
- Balance
- Gameplay
- Workshop
- Fixes
- Maps
Crystal Conquest changes
New Features
Added a crouch button setting
Balancing Changes
Geomancer
Reduced movement speed
Slightly reduced spell power
Reduced the Daze effect duration and reduced it further if you hit too quickly with your hammer
Reduced the throwing damage of the Geomancer's weapons slightly
Pyromancer
Increased fireball mana cost and cooldown slightly
Reduced fireball splash damage and size scaling slightly
Monk
Increased movement speed
Added a 3 second Daze to the Ki Blast ability and reduced the Daze duration from a power punch to 5 seconds
Illusionist
Increased dagger spell power
Reduced cooldown of Shadow Step to 15 seconds
Hydromancer
Reduced the health of Kaelar's Prison and ensured that certain spells like Barrage and Leeching Link are blocked by it
Bug Fixes and Improvements
Improved win and loss tracking, including when a player leaves a match early (this counts as a loss unless you are the only player remaining)
Fixed a bug which could stop projectiles from working in Conquest
Greatly extended the distance that your hand can be from the bow string before you let go of it
Added a limit to the number of spell effects which can spawn at once
Prevented random spell effects from getting stuck to your hand
Fixed some tutorial issues with melee spells
Fixed a bug where players could fall through the terrain repeatedly after completing a match
Hid effects on certain weapons while holstered
Ensured that weapon effects and charging effects are hidden while invisible
Prevented death after a match ends
Source
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