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Steam News29 May 20262mo ago

Patch 1.0.12 Notes

New Features Added a crouch button setting Balancing Changes Geomancer Reduced movement speed Slightly reduced spell power Reduced the Daze effect duration and reduced it further if you hit too quickly with your hammer

In this update3

Full notes

Full Crystal Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions11 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Workshop
  • Fixes
  • Maps
addedNew FeaturesAdded a crouch button setting
changedBalancing ChangesReduced movement speed
changedBalancing ChangesSlightly reduced spell power
changedBalancing ChangesReduced the Daze effect duration and reduced it further if you hit too quickly with your hammer
changedBalancing ChangesReduced the throwing damage of the Geomancer's weapons slightly
changedBalancing ChangesIncreased fireball mana cost and cooldown slightly

Crystal Conquest changes

addedAdded a crouch button setting
changedReduced movement speed
changedSlightly reduced spell power
changedReduced the Daze effect duration and reduced it further if you hit too quickly with your hammer
changedReduced the throwing damage of the Geomancer's weapons slightly

New Features

  • Added a crouch button setting

Balancing Changes

Geomancer

  • Reduced movement speed

  • Slightly reduced spell power

  • Reduced the Daze effect duration and reduced it further if you hit too quickly with your hammer

  • Reduced the throwing damage of the Geomancer's weapons slightly

Pyromancer

  • Increased fireball mana cost and cooldown slightly

  • Reduced fireball splash damage and size scaling slightly

Monk

  • Increased movement speed

  • Added a 3 second Daze to the Ki Blast ability and reduced the Daze duration from a power punch to 5 seconds

Illusionist

  • Increased dagger spell power

  • Reduced cooldown of Shadow Step to 15 seconds

Hydromancer

  • Reduced the health of Kaelar's Prison and ensured that certain spells like Barrage and Leeching Link are blocked by it

Bug Fixes and Improvements

  • Improved win and loss tracking, including when a player leaves a match early (this counts as a loss unless you are the only player remaining)

  • Fixed a bug which could stop projectiles from working in Conquest

  • Greatly extended the distance that your hand can be from the bow string before you let go of it

  • Added a limit to the number of spell effects which can spawn at once

  • Prevented random spell effects from getting stuck to your hand

  • Fixed some tutorial issues with melee spells

  • Fixed a bug where players could fall through the terrain repeatedly after completing a match

  • Hid effects on certain weapons while holstered

  • Ensured that weapon effects and charging effects are hidden while invisible

  • Prevented death after a match ends

Source

Steam News / 29 May 2026

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