Update log
Full Crystal Conquest update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Workshop
- Maps
New Features:
Added a discount code redemption panel which can be used to redeem exclusive skins for our Discord members
Enabled physics on many objects in the tower Hub
Bug Fixes:
Fixed issue that could cause random spell VFX to get stuck to your hand when charging a spell
Fixed many issues that can happen when a player leaves a Conquest match early
Fixed an issue that would sometimes cause your character model to slowly drift away from you
Fixed some private lobby connectivity issues
Fixed a bug that prevented both the Geomancer's hammer and shield from being spawned at the same time
Fixed an issue that could cause the Geomancer's boulder to not be punchable
Golems no longer get stuck in death animations after respawning
Fixed map texture issues when an enemy character is behind the map
Fixed ring positioning issues with the Monk
Fixed a VFX issue with the Scald spell
The Monk's force punch no longer lasts indefinitely if the player continues to charge it after activation
Fixed many different errors seen during multiplayer matches
Source
