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Steam News18 December 20257mo ago

Patch 1.0.3 Notes

New Features: Added a discount code redemption panel which can be used to redeem exclusive skins for our Discord members Enabled physics on many objects in the tower Hub Bug Fixes: Fixed issue that could cause random sp

Full notes

Full Crystal Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes3 additions0 changes2 removals
  • Gameplay
  • Store
  • Fixes
  • Workshop
  • Maps
addedNew Features:
addedAdded a discount code redemption panel which can be used to redeem exclusive skins for our Discord members
addedEnabled physics on many objects in the tower Hub
fixedFixed issue that could cause random spell VFX to get stuck to your hand when charging a spell
fixedFixed many issues that can happen when a player leaves a Conquest match early
fixedFixed an issue that would sometimes cause your character model to slowly drift away from you

Crystal Conquest changes

addedNew Features:
addedAdded a discount code redemption panel which can be used to redeem exclusive skins for our Discord members
addedEnabled physics on many objects in the tower Hub
fixedFixed issue that could cause random spell VFX to get stuck to your hand when charging a spell
fixedFixed many issues that can happen when a player leaves a Conquest match early

New Features:

  • Added a discount code redemption panel which can be used to redeem exclusive skins for our Discord members

  • Enabled physics on many objects in the tower Hub

Bug Fixes:

  • Fixed issue that could cause random spell VFX to get stuck to your hand when charging a spell

  • Fixed many issues that can happen when a player leaves a Conquest match early

  • Fixed an issue that would sometimes cause your character model to slowly drift away from you

  • Fixed some private lobby connectivity issues

  • Fixed a bug that prevented both the Geomancer's hammer and shield from being spawned at the same time

  • Fixed an issue that could cause the Geomancer's boulder to not be punchable

  • Golems no longer get stuck in death animations after respawning

  • Fixed map texture issues when an enemy character is behind the map

  • Fixed ring positioning issues with the Monk

  • Fixed a VFX issue with the Scald spell

  • The Monk's force punch no longer lasts indefinitely if the player continues to charge it after activation

  • Fixed many different errors seen during multiplayer matches

Source

Steam News / 18 December 2025

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