In this update8
Full notes
Full Crypt of the NecroDancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Server
- Performance
Crypt of the NecroDancer changes
Hi everyone! Crypt of the NecroDancer v3.7.4 is now available! Also, welcome back to the Halloween Trick or Treating game mode! For a limited time, compete against other players in an attempt to get the most candy! Have a happy haunted time out there in the crypt.
Changes
Changed Throwing Charm to trigger the Cutlass's parry effect during the returning throw
Changed Holster to no longer cause a missed beat when attempting to swap manually immediately after an automatic swap
Changed items stolen from the Conjurer using Ring of Shadows to sell for 1 gold coin at the Pawnbroker
Changed Pawnbroker to stop accepting items after 24 uses
Changed Hyperspeed (Bolt + Double Tempo mode) to no longer rapidly use items/bombs/spells when holding down their buttons
Changed Hyperspeed Beat Assist Mode to be toggleable in the Options menu without impacting leaderboards
Modding features
Added component itemOverrideSellPrice
Added function noReturn.isEnabled()
Added event event.objectUpdateCloneSprite for altering the sprite a Clone/Mannequin should use
Changed object.convert()'s third parameter to accept tables of field values to apply
Field preservation via { componentName = true } is supported as before
Attributes are now available in ev.attributes of event.objectPreConvert / event.objectPostConvert
Bugfixes
Gameplay bugfixes
Fixed Cadence's penultimate boss charging diagonally when entering phase 2 while winding up a strike
Fixed the Pawnbroker's room not using the correct zone for the additional floor tiles when extending the room size
Fixed Lantern being dropped on the ground when thrown via the Throwing Charm
Fixed possessed massive enemies failing to move out of liquids when attacking with a Rapier, Cat o' Nine Tails or Axe
Fixed Shrine of Phasing not destroying Charms when activated
Multiplayer bugfixes
Fixed disconnected players respawning in the All Characters selection room in online multiplayer and preventing progress
Fixed level transitions sometimes resulting in a black screen after a network desync occurs
Fixed desync when watching replays of multiplayer All Chararacters Mode runs
Fixed Run Summary screen sometimes disappearing without a restart prompt in multiplayer
Fixed crash while initializing GOG cross-play support on Linux
Interface bugfixes
Fixed invalid leaderboards being used if the AMPLIFIED DLC is disabled while an extra mode is active
Modding bugfixes
Fixed resource packs not loading all files when installed via the Steam Workshop
Fixed asset extraction menu missing most files if a resource pack is loaded
Fixed modded boss-skipping characters being unable to progress Single Zones
Fixed Mannequin not using the custom clone skin of the player being copied
Visual bugfixes
Fixed some objects not appearing correctly in Versus Mode if the AMPLIFIED DLC is not installed
Source
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