In this update6
Full notes
Full Crypt of the NecroDancer update
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What changed
- Gameplay
- UI and audio
- Events
- Store
- Fixes
Crypt of the NecroDancer changes
Crypt of the NecroDancer v3.7.3 is now available!
New features
Added an option to swap the A/B and X/Y controller button icons in the HUD
Modding features
Added parameter ev.knockbackSuppressed to event.objectDealDamage / objectTakeDamage
If set to true, knockback is disabled for this attack, separately from the distance specified in ev.knockback
If set to false, knockback is always applied for this attack, even for otherwise suppressed hits
If nil (default), knockback is applied if the attack was not suppressed
Added functions fear.setRemainingTurns() / fear.getRemainingTurns()
Added function statusEffect.isActive()
Added data field training to enum boss.Type, which can be set to false to avoid generating training stairs in the lobby
Bugfixes
Gameplay bugfixes
Fixed Blademasters resisting knockback on parried hits
Fixed Transaction Panels in secret shops being destroyed if the tile beneath them is changed
Interface bugfixes
Fixed long key names being split up across lines in some languages
Modding bugfixes
Fixed enum boss.Type data field splashTitle not affecting the name displayed on the boss intro screen
Fixed custom equipment sprites not rendering if they use filtered textures
Fixed modded enemies inheriting from the Skeleton template appearing as Fortissimole audience members
Fixed error in event.objectDig if ev.flags.checkAllTiles is set without ev.radius
Source
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