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Steam News29 August 20232y ago

SYNCHRONY Hotfix v3.7.3

Crypt of the NecroDancer v3.7.3 is now available! New features Added an option to swap the A/B and X/Y controller button icons in the HUD Modding features Added parameter ev.knockbackSuppressed to event.

In this update6

Full notes

Full Crypt of the NecroDancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Store
  • Fixes
addedCrypt of the NecroDancer v3.7.3 is now available!
addedNew featuresAdded an option to swap the A/B and X/Y controller button icons in the HUD
addedModding featuresAdded parameter ev.knockbackSuppressed to event.objectDealDamage / objectTakeDamage If set to true , knockback is disabled for this attack, separately from the distance specified in ev.knockback If set to false , knockback is always applied for this attack, even for otherwise suppressed hits If nil (default), knockback is applied if the attack was not suppressed
addedModding featuresAdded functions fear.setRemainingTurns() / fear.getRemainingTurns()
addedModding featuresAdded function statusEffect.isActive()
addedModding featuresAdded data field training to enum boss.Type , which can be set to false to avoid generating training stairs in the lobby

Crypt of the NecroDancer changes

addedCrypt of the NecroDancer v3.7.3 is now available!
addedAdded an option to swap the A/B and X/Y controller button icons in the HUD
addedAdded parameter ev.knockbackSuppressed to event.objectDealDamage / objectTakeDamage If set to true , knockback is disabled for this attack, separately from the distance specified in ev.knockback If set to false , knockback is always applied for this attack, even for otherwise suppressed hits If nil (default), knockback is applied if the attack was not suppressed
addedAdded functions fear.setRemainingTurns() / fear.getRemainingTurns()
addedAdded function statusEffect.isActive()

Crypt of the NecroDancer v3.7.3 is now available!

New features

  • Added an option to swap the A/B and X/Y controller button icons in the HUD

Modding features

  • Added parameter ev.knockbackSuppressed to event.objectDealDamage / objectTakeDamage

    • If set to true, knockback is disabled for this attack, separately from the distance specified in ev.knockback

    • If set to false, knockback is always applied for this attack, even for otherwise suppressed hits

    • If nil (default), knockback is applied if the attack was not suppressed

  • Added functions fear.setRemainingTurns() / fear.getRemainingTurns()

  • Added function statusEffect.isActive()

  • Added data field training to enum boss.Type, which can be set to false to avoid generating training stairs in the lobby

Bugfixes

Gameplay bugfixes

  • Fixed Blademasters resisting knockback on parried hits

  • Fixed Transaction Panels in secret shops being destroyed if the tile beneath them is changed

Interface bugfixes

  • Fixed long key names being split up across lines in some languages

Modding bugfixes

  • Fixed enum boss.Type data field splashTitle not affecting the name displayed on the boss intro screen

  • Fixed custom equipment sprites not rendering if they use filtered textures

  • Fixed modded enemies inheriting from the Skeleton template appearing as Fortissimole audience members

  • Fixed error in event.objectDig if ev.flags.checkAllTiles is set without ev.radius

Source

Steam News / 29 August 2023

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